bugsniper, chaotic female warping Acid Mage ### ###-------------------------- #,# ###,,,....................#....| #,#####,,,,##|........................| #,#,,,,,#### +........................| #,,,##### |........................| #,,# ----|--------------------- ###,,# #,,############## #`,,,,# ##,,,,,,,,,,,,,,# ###,##,## ##############,# #,,,##,# #e# #####,,# #@# #,,# #|# #,## d #,------------- ... #,........<...+ ... ##|...........| .%... ------------- ------- [Bugsniper the Oozer] St6 Dx13 Co14 In17 Wi10 Ch7 AciWarFemCha+A Dlvl:1 $2 HP-4(17) Pw5(22) AC10 Exp1 T177 Latest messages Ouch! That hurts! [-5 -> 11] In what direction? [47896321><] Ouch! That hurts! [-2 -> 9] In what direction? [47896321><] Ouch! That hurts! [-2 -> 7] Your leg feels somewhat better. You displaced your acid sphere. In what direction? [47896321><] The door opens. There's some graffiti on the ground here. Use "r." to read it. You hear a door open. In what direction? [47896321><] The door opens. The fox zaps a wish parser wand! The wand hits you! You have died. Your inventory Weapons a - a blessed +1 quarterstaff {16} Comestibles c - 3 uncursed food rations {3} Scrolls e - an uncursed scroll of teleportation {1} j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions d - a blessed potion of monster detection {1} Rings g - an uncursed ring of stealth {1} Wands f - an uncursed wand of acid (0:7) {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 32 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 75% Potion drop chance was reduced to 76% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 31683 Monster spawn increase reached its maximum at turn 74734 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 317300 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: novice priest (freq bonus 4) The monster species that spawned more often: yellow force fungus (freq bonus 11) The monster species that spawned more often: petty greener springy (freq bonus 12) The monster species that spawned more often: lightning demon (freq bonus 12) The monster species that spawned more often: H. (freq bonus 8) The monster species that spawned more often: bandit (freq bonus 7) The monster species that spawned more often: sparkling growth (freq bonus 28) The monster species that spawned more often: deadly ant (freq bonus 3) The monster species that spawned more often: weremimic (freq bonus 4) The monster species that spawned more often: fugu fish (freq bonus 4) The monster species that spawned more often: shadow drake (freq bonus 18) The monster species that spawned more often: smart penetrator (freq bonus 8) The monster species that spawned more often: deathwalker battlemaster (freq bonus 24) The monster species that spawned more often: demonic quylthulg (freq bonus 8) The monster species that spawned more often: unbeliever (freq bonus 6) The monster species that spawned more often: heat vortex (freq bonus 12) The monster species that spawned more often: hare-man (freq bonus 5) The monster species that spawned more often: bobcat (freq bonus 8) The monster species that spawned more often: trap force fungus (freq bonus 4) The monster species that spawned more often: ferrous stalk (freq bonus 10) The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: icicle piercer The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: silver devil The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: evasive bearded devil The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 16) Next attribute increase check would have come at turn 666 Strength training was -4 Dexterity training was -3 Wisdom training was 5 Constitution training was 7 You were acid resistant You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You had 1291 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (330) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 119% b - acid stream 4 matter 4% 299% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) polyform 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (HITTING EVEN USED HAT MELO) scroll of healing (LOELLEL IHR SPERRERFRITZES) scroll of mana (TEPER VY MERTVY) scroll of phase door (OPGELEVELT) scroll of standard id (INQUE COMUS) scroll of cure (MYS SKIN WITH ACID) Spellbooks spellbook of acid sphere (light cyan) spellbook of acid stream (moaning) Potions potion of monster detection (marigold) Rings ring of stealth (cryptolocker) Wands wand of acid (multicolor) wand of striking (wish parser) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (27 of 160) Goodbye bugsniper the Acid Mage...