bugsniper, chaotic male warping Acid Mage -------- |....... |....@.| |...d... -------- [Bugsniper the Oozer] St3 Dx8 Co7 In13 Wi6 Ch5 AciWarMalCha+A Dlvl:1 $0 HP17(17) Pw22(22) AC7 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male angbander warping Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 26639 Monster spawn increase reached its maximum at turn 45982 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 704836 The monster class that cannot be genocided was elemental The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: swordfish (freq bonus 7) The monster species that spawned more often: overslept troll (freq bonus 8) The monster species that spawned more often: slime bomb (freq bonus 4) The monster species that spawned more often: colluded force patch (freq bonus 9) The monster species that spawned more often: radiant fungus (freq bonus 4) The monster species that spawned more often: necromorb (freq bonus 4) The monster species that spawned more often: red-hot draconian (freq bonus 6) The monster species that spawned more often: nazi rocketeer (freq bonus 5) The monster species that spawned more often: real cold hound (freq bonus 4) The monster species that spawned more often: giant bronze ant (freq bonus 28) The monster species that spawned more often: hungry mold (freq bonus 6) The monster species that spawned more often: Josefine (freq bonus 8) The monster species that spawned more often: herbalist (freq bonus 4) The monster species that spawned more often: friend nymph (freq bonus 3) The monster species that spawned more often: controller (freq bonus 16) The monster species that spawned more often: electro trove (freq bonus 3) The monster species that spawned more often: warty force fungus (freq bonus 5) The monster species that spawned more often: generic cat girl (freq bonus 8) The monster species that spawned more often: red naga (freq bonus 3) The monster species that spawned more often: special kobold lord (freq bonus 4) The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: ferrous force fungus The monster species that never randomly spawned: star laser The monster species that never randomly spawned: young adult golden dragon The monster species that never randomly spawned: ivysaur The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: myu The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: legionnaire The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 17) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 14) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (ADE EXPIRIUS) Spellbooks spellbook of acid sphere (lunar) spellbook of acid stream (waving) Potions potion of hallucination (alchemical) Rings ring of teleportation (cut) Wands wand of acid (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...