bugsniper, chaotic male warping Acid Mage ----------- |.........+ #|...@.....| -..........| |..<..d.(.. ------.---- [Bugsniper the Oozer] St8 Dx13 Co12 In16 Wi6 Ch6 AciWarMalCha+A Dlvl:1 $0 HP17(17) Pw22(22) AC7 Exp1 T13 Latest messages You were wearing a ring of invisibility (on right hand) {1}. Your body seems to unfade... What do you want to put on? [go or ?*] Which ring-finger, Right or Left? [rl] Gee! All of a sudden, you can't see yourself. o - a ring of invisibility (on right hand) {1}. What do you want to remove? [o or ?*] You were wearing a ring of invisibility (on right hand) {1}. Your body seems to unfade... The acid hound pup picks up a ring {1}. You displaced your acid hound pup. The acid hound pup drops a ring {1}. There is nothing here to pick up. You see here a bloodstone ring {1}. p - a bloodstone ring {1}. What do you want to put on? [gop or ?*] Which ring-finger, Right or Left? [rl] p - a bloodstone ring (on right hand) {1}. It breathes You have died. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of food detection {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:0) {1} i - a blessed spellbook of acid stream (0:2) {1} Potions d - an uncursed potion of monster detection {1} Rings g - an uncursed ring of sustain ability {1} o - an uncursed ring of invisibility {1} p - an uncursed ring of conflict (on right hand) {1} Wands f - an uncursed wand of acid (0:3) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 71% Musable item generation frequency was reduced by 39% Wand drop chance was reduced to 98% Potion drop chance was reduced to 96% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 29488 Monster spawn increase reached its maximum at turn 123898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1021884 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: jester (freq bonus 4) The monster species that spawned more often: smart smasher (freq bonus 8) The monster species that spawned more often: spiller Olog-hai (freq bonus 5) The monster species that spawned more often: drider (freq bonus 3) The monster species that spawned more often: rancid jelly (freq bonus 4) The monster species that spawned more often: fear enemy (freq bonus 7) The monster species that spawned more often: greener spider (freq bonus 2) The monster species that spawned more often: river giant (freq bonus 8) The monster species that spawned more often: bearded devil (freq bonus 3) The monster species that spawned more often: werecow (freq bonus 6) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 5) The monster species that spawned more often: cave ape (freq bonus 12) The monster species that spawned more often: large spider (freq bonus 5) The monster species that spawned more often: Policeman Kaptain (freq bonus 12) The monster species that spawned more often: farao mummy (freq bonus 6) The monster species that spawned more often: wrap golem (freq bonus 3) The monster species that spawned more often: yellow naga (freq bonus 16) The monster species that spawned more often: psycho nymph (freq bonus 7) The monster species that spawned more often: clockwork factory (freq bonus 3) The monster species that spawned more often: vampire yeek (freq bonus 5) The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: Martin The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: petty moaning spirit The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 31) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 14) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 13) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 849 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were acid resistant You were prevented from having displacement (0) You were prevented from drunken boxing (0) You had 1486 points of nutrition remaining You caused conflict You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (183) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of food detection (HOW CONVENIENT) scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (STARS) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (NONO STENTUM) Spellbooks spellbook of acid sphere (paperback) spellbook of acid stream (reversed) Potions potion of monster detection (sky blue) Rings ring of sustain ability (secretion) ring of invisibility (tar) ring of conflict (bloodstone) Wands wand of acid (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant grasshoppers (1 created) 0 acid hound pups (1 created) 0 goblins (1 created) 0 marine goblins (2 created) 0 submarine goblins (1 created) 0 hobgoblins (1 created) 0 rabbits (1 created) 0 kobold zombies (1 created) 0 cold troves (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 13 moves. Killer: fatal breath attack You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 115 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 116 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] * 0 bugsniper-Aci-War-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal breath attack. 17 [17]