bugsniper, lawful male warping Acid Mage ---- |...| |<--| |...| -------.| ........| --@-----.| |.).|.....| -.-------.| ..| |.. --- [Bugsniper the Oozer] St10 Dx11 Co11 In17 Wi4 Ch11 AciWarMalLaw+A Dlvl:2 $24 HP-2(24) Pw25(34) AC9 Exp2 T646 Latest messages You attack thin air. There is a wall in the way! You hear a flinging sound. You are hit by a dart! [-6 -> 18] You hear a flinging sound. You are hit by a dart. [-3 -> 15] Unknown command ' '. You hear a flinging sound. You are hit by a dart. [-4 -> 11] You hear a flinging sound. The dart misses the acid sphere. You are hit by a dart. [-2 -> 9] The dart hits the acid sphere! The acid sphere is killed! You are hit by a dart. You have died. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} q - 3 blessed +4 orcish spears {36} r - an uncursed +0 orcish dagger {4} Armor b - an uncursed +0 studded leather armor {80} x - an uncursed +0 lab coat called smock (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant armor {1} k - 5 uncursed scrolls of healing {3} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of standard id {1} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (4:4) {1} Potions d - an uncursed potion of full healing {1} t - an uncursed potion of oil {1} Rings g - an uncursed +1 ring of adornment (on right hand) {1} s - an uncursed ring of free action (on left hand) {1} Wands f - an uncursed wand of acid (0:2) {1} Tools j - an uncursed blindfold {1} u - an uncursed chest {750} v - the uncursed bag of holding named Wallet of Perseus {5} The chest is empty. The bag of holding named Wallet of Perseus is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: see invisible You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 77% Ring drop chance was reduced to 86% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spirituality (turn 11) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 38615 Monster spawn increase reached its maximum at turn 70644 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 529065 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: vampiric amazonas fish (freq bonus 12) The monster species that spawned more often: worlock (freq bonus 7) The monster species that spawned more often: alpha metroid (freq bonus 14) The monster species that spawned more often: steel wolf (freq bonus 6) The monster species that spawned more often: corruptor (freq bonus 27) The monster species that spawned more often: citykiller turret (freq bonus 16) The monster species that spawned more often: rebel ogre (freq bonus 7) The monster species that spawned more often: horrible ghost (freq bonus 10) The monster species that spawned more often: clay patch (freq bonus 7) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 7) The monster species that spawned more often: inertia turret (freq bonus 11) The monster species that spawned more often: storm naga (freq bonus 24) The monster species that spawned more often: ghost mage (freq bonus 22) The monster species that spawned more often: flame punisher (freq bonus 14) The monster species that spawned more often: spirit of barbs (freq bonus 5) The monster species that spawned more often: covetous Mordor orc (freq bonus 9) The monster species that spawned more often: karmic spore (freq bonus 8) The monster species that spawned more often: sticky patch (freq bonus 32) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 7) The monster species that spawned more often: soft woman (freq bonus 16) The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: drider The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: Vanessa's thick lady shoe The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: ego pit fiend The monster species that never randomly spawned: undead yeoman The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 17) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 2701 Strength training was 8 Dexterity training was 7 Wisdom training was 13 Constitution training was 21 You were poison resistant You were acid resistant You were prevented from having see invisible (0) You were prevented from having phasing (0) You had 721 points of nutrition remaining You were adorned You could teleport You were polymorphing You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 129% b - acid stream 4 matter 4% 304% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) appraisal 2 R LIMIT(171) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) polyform 2 R LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish spear (crude spear) orcish dagger (crude dagger) Armor lab coat called smock (white coat) Scrolls scroll of enchant armor (KESALAN PATHARAN) scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (CUT ENEMY BY HAMME OR NAIL) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (SPAMCATCHMAIL AT GMX DOT DE) Spellbooks spellbook of acid sphere (pristine) spellbook of acid stream (antichrist) Potions potion of full healing (ochre) potion of oil (mint) Rings ring of adornment (thumb screwing) ring of free action (chrysoberyl) Wands wand of acid (leather) Tools chest (wooden container) bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 12 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (36 of 160) Goodbye bugsniper the Acid Mage...