bugsniper, lawful male doppelganger Electric Mage ---- |..| ---..- --..... |.....- |.....| --- --..O@.----.--- -- ---....+d..|....--- |.......................| |.......................| .......G..G.....--.......--..-- -.....................- --.|...---..| |.............G.---.-- ----.-|....--- --............ -- ----.--..<| --.....G... |..||...| |....... ---|.--|...| -.....-- --.-|.| --..| .....-- |...|.| ---- -...-- --....| -- - ------ [Bugsniper the Buzzer] St6 Dx14 Co11 In16 Wi9 Ch6 EleDopMalLaw+A Min:3 $0 HP0(59) Pw57(135) AC8 Exp7 T1177 Latest messages The gourmand ogre hits you! [-18 -> 41] You miss the gourmand ogre. The gourmand ogre just misses! The shock hound pup picks up a spellbook {1}. You hit the gourmand ogre. The gourmand ogre just misses! You hit the gourmand ogre! The gourmand ogre hits you! [-22 -> 20] You miss the gourmand ogre. The gourmand ogre hits you! [-8 -> 12] Pick an object. O an ogre (gourmand ogre) (base level 11) (male) Accessing Pokedex entry for gourmand ogre... Base statistics of this monster type: Base level = 11, difficulty = 13, AC = 0, magic resistance = 60, alignment -8. Fast (14). Normal generation, with frequency 2. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 5d6, uses weapon - ordinary physical You miss the gourmand ogre. The shock hound pup drops a spellbook {1}. The gourmand ogre misses. The gourmand ogre hits you! You have died. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} p - a blessed +3 orcish short sword {12} t - an uncursed +0 orcish short sword {12} u - the blessed +1 spear named Sandra's Secret Weapon {12} Armor b - an uncursed +0 studded leather armor {80} r - an uncursed -1 pair of gauntlets of fumbling {4} v - a cursed -3 studded leather armor {80} y - a blessed +0 pair of kicking boots {8} Comestibles c - 2 uncursed food rations {2} E - an uncursed fortune cookie {1} Scrolls e - an uncursed scroll of remove curse {1} k - an uncursed scroll of healing {1} l - 5 uncursed scrolls of mana {5} m - 3 uncursed scrolls of phase door {2} n - an uncursed scroll of standard id {1} o - an uncursed scroll of cure {1} w - an uncursed scroll of scare monster {1} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {1} i - a blessed spellbook of lightning (1:2) {1} Potions d - an uncursed potion of speed {1} s - a blessed potion of gain ability {1} z - an uncursed potion of paralysis {1} Rings x - an uncursed ring of protection from shape changers (on right hand) {1} B - a cursed ring of see invisible called see invis (on left hand) {1} Wands f - an uncursed wand of lightning (0:7) {1} q - an uncursed wand of secret door detection called door detection? (4:11) {1} Tools j - an uncursed magic marker (1:21) {1} D - 2 uncursed tallow candles {1} Gems C - a cursed +0 stealer stone Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: elemental spells (turn 67) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76875 Monster spawn increase reached its maximum at turn 114575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 365856 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: nexus golem (freq bonus 20) The monster species that spawned more often: undead artist (freq bonus 11) The monster species that spawned more often: whiny Mary-Sue (freq bonus 18) The monster species that spawned more often: received dead potato (freq bonus 48) The monster species that spawned more often: concrete elemental (freq bonus 10) The monster species that spawned more often: enclave elite soldier (freq bonus 10) The monster species that spawned more often: hairy fungus (freq bonus 18) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 14) The monster species that spawned more often: angbander (freq bonus 24) The monster species that spawned more often: psych flayer (freq bonus 14) The monster species that spawned more often: null stalk (freq bonus 10) The monster species that spawned more often: acid penetrator (freq bonus 42) The monster species that spawned more often: green mushroom (freq bonus 11) The monster species that spawned more often: novel stalk (freq bonus 11) The monster species that spawned more often: being moose (freq bonus 33) The monster species that spawned more often: riot breaker (freq bonus 10) The monster species that spawned more often: onanocter 1a (freq bonus 9) The monster species that spawned more often: ore-spore lichen (freq bonus 24) The monster species that spawned more often: dragon girl (freq bonus 9) The monster species that spawned more often: king slug (freq bonus 28) The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: Jubilex The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: gisau The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: null warp patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 54) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 45) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 26) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 219) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 2) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 7) Next attribute increase check would have come at turn 1542 Strength training was 50 Dexterity training was -46 Wisdom training was 19 Constitution training was 45 You were shock resistant You were more likely to have your items stolen (0) You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had 1401 points of nutrition remaining You were protected from shape changers Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 209% b - lightning 4 matter 0% 324% Techniques known in the end Name Level Status reinforce memory 7X LIMIT(0) liquid leap 7 R LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) power surge 5X LIMIT(0) draw energy 3X LIMIT(0) sigil of control 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish short sword (crude short sword) Armor gauntlets of fumbling (comfortable gloves) kicking boots (jungle boots) Scrolls scroll of remove curse (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (YIK MECH SHEGOTH) scroll of cure (I WANT TO SEE URANUS TOO) scroll of scare monster (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of shocking sphere (indecisive) spellbook of lightning (goofy) Potions potion of speed (iris) potion of gain ability (blinding) potion of paralysis (sparkly) Rings ring of sleeping (andalusite) ring of protection from shape changers (styropor) ring of see invisible called see invis (mayan) Wands wand of lightning (mulberry) wand of secret door detection called door detection? (untouchable) Tools tallow candle (candle) Gems stealer stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 74 times You killed 37 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (34 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (60 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (79 of 160) Goodbye bugsniper the Electric Mage...