bugsniper, chaotic male doppelganger Electric Mage ... #}}}}#}}}#}# F... ..}. #$}$}$}$}$}} ..>}. .}.}.. }}$}$}$}.}$} ...}.. ..}F}.. }$}$}$}$}.}} ....}... ..}.}... }}$$?}$}$}.}#..}.}... ..}.}...}.}.}@}.}.}}o.}.}.F. ..}.}.F}}}}#}.}###}.}.}... ..}.}s}.}$}.I.I.}.}.}... ..}.}o}.}.}F}.I.}.}... .# ....}.}F}$}.I.I.....# ##}}. ..}.}.}.}.}.}.}.I.}... .}^....}. # ..}o}.}.}.}.}.}.;d;.}... #%#}}}}}##}# ..}.}ZF...........@.}.}... .}.}*.*....}# ..}.}.>. ###..}.}... }}.}.#}}.}### ..}.}... ##..}.}... .}.}...}...}# ..}.}... #....}... .}.}#}}}}}.## .}.}.. ...}.. #.}.....}.}# ..}.. ...}. }}.}.}}#.}.## .... ...F `....}.....}# }}##}}}#}}# [Bugsniper the Buzzer] St6 Dx8 Co15 In11 Wi7 Ch9 EleDopMalCha+H Dlvl:4 $182 HP55(93) Pw127(141) AC-8 Exp9 T2839 Hld Latest messages The shock hound bites the stalking lichen. The stalking lichen is killed! Unknown command ' '. (2x) The shock hound bites the stalking lichen. The stalking lichen is killed! It misses. Your iron skull cap blocks its attack. It misses. Unknown command ' '. (2x) You miss the electric eel. Your splint mail deflects the electric eel's attack. The electric eel swings itself around you! Unknown command ' '. You miss the electric eel. A babelfish was hidden under the water! The babelfish bites you! [-5 -> 55] Your splint mail deflects the electric eel's attack. The electric eel pulls you into the water! The electric eel drowns you... Your inventory Weapons a - a blessed +1 quarterstaff {16} r - an uncursed +4 dagger {4} s - an uncursed rusty +0 ranseur {20} t - a blessed +3 elven broadsword {30} v - an uncursed +2 runesword {30} x - the uncursed corroded +0 battle-axe named The Axe of the Dwarvish Lords (weapon in hands) {48} z - a blessed +0 elven dagger {4} V - 73 uncursed +1 shuriken {37} Armor b - an uncursed burnt +0 studded leather armor {80} u - a blessed -1 orcish ring mail {100} y - the uncursed +0 pair of speed boots named High Desire of Fatality {8} A - a cursed -1 pair of levitation boots {8} G - an uncursed +0 orcish helm (being worn) {12} S - an uncursed +0 splint mail (being worn) {160} T - the uncursed +2 pair of gauntlets of steel named Bloodmoon (being worn) {4} Comestibles c - 3 uncursed food rations {3} o - an uncursed tripe ration {1} E - 2 uncursed slime molds {1} K - an uncursed baby cave lizard corpse {200} L - a blessed tin of evasive jermlaine meat {1} R - an uncursed fortune cookie {1} W - 2 uncursed lichen corpses {40} Scrolls # - an uncursed scroll of light {1} # - a cursed scroll of healing {1} i - 11 uncursed scrolls of healing {8} j - 5 uncursed scrolls of mana {5} k - 3 uncursed scrolls of phase door {3} l - an uncursed scroll of identify {1} m - an uncursed scroll of cure {1} p - a blessed scroll of create monster {1} C - a blessed scroll of healing {1} F - 3 uncursed scrolls of teleportation {3} M - a blessed scroll of mana {1} O - a blessed scroll of stoning {1} U - an uncursed scroll of magic mapping {1} Z - a cursed scroll of food detection {1} Spellbooks # - an uncursed spellbook of identify (4:9) {1} g - a blessed spellbook of shocking sphere (7:8) {1} h - a blessed spellbook of lightning (0:4) {1} B - an uncursed spellbook of finger of death (7:1) {1} Potions # - an uncursed potion of ESP {1} d - an uncursed potion of restore ability {1} q - an uncursed potion of booze {1} D - a cursed potion of acid called dullness {1} J - an uncursed potion of extra healing {1} Rings f - a blessed +3 ring of increase damage (on right hand) {1} Q - a cursed +2 ring of gain dexterity named cursed {1} X - an uncursed rusty ring of slow digestion (on left hand) {1} Wands # - an uncursed wand of wonder (0:21) {1} e - an uncursed wand of lightning (0:12) {1} n - an uncursed wand of trap disarming (3:5) {1} w - an uncursed wand of polymorph called poly (0:10) {1} P - a cursed wand of fireball (0:4) {1} Tools H - the uncursed magic marker named Water Course (0:98) {1} I - a cursed pair of radioglasses (being worn) {1} N - an uncursed skeleton key {1} Y - an invisible cursed -1 unicorn horn {8} Gems # - an uncursed +0 charoite stone {1} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 84% chance Musable item generation frequency was reduced by 52% Ring drop chance was reduced to 85% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14978 Monster spawn increase reached its maximum at turn 99646 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 319397 The monster class that cannot be genocided was naga The monster class that was spawned more often: gremlin (freq bonus 18) The monster species that spawned more often: volt monster (freq bonus 20) The monster species that spawned more often: zombocat (freq bonus 20) The monster species that spawned more often: psychic growth (freq bonus 20) The monster species that spawned more often: icon of sin (freq bonus 20) The monster species that spawned more often: toxicated potato (freq bonus 42) The monster species that spawned more often: bloodgill (freq bonus 40) The monster species that spawned more often: six of hearts (freq bonus 20) The monster species that spawned more often: fire grue (freq bonus 19) The monster species that spawned more often: water nymph (freq bonus 44) The monster species that spawned more often: griffon (freq bonus 20) The monster species that spawned more often: roast pig (freq bonus 88) The monster species that spawned more often: seven of diamonds (freq bonus 40) The monster species that spawned more often: stone growth (freq bonus 20) The monster species that spawned more often: the forever train (freq bonus 38) The monster species that spawned more often: Leo (freq bonus 19) The monster species that spawned more often: dim fungus (freq bonus 22) The monster species that spawned more often: white stalk (freq bonus 40) The monster species that spawned more often: dopplezon (freq bonus 20) The monster species that spawned more often: Pylops (freq bonus 21) The monster species that spawned more often: Greater Solar (freq bonus 20) The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: tuna The monster species that never randomly spawned: broken light The monster species that never randomly spawned: kingler The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: lion-shaped golem The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 25) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 54) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 4) Next attribute increase check would have come at turn 3083 Strength training was 50 Dexterity training was 44 Wisdom training was 20 Constitution training was 21 The escalating chokhmah attack damage was 1 You were shock resistant You were prevented from having mana regeneration (0) You were prevented from having corrosivity (0) You had 2396 points of nutrition remaining You had teleport control You were held by an electric eel You had a +3 damage bonus You had slower digestion Your sight was improved You had polymorph control You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 20% 267% b - lightning 4 matter 0% 342% c - finger of death 7 attack 99% 81% d - identify 5 divine 95% 98% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) liquid leap 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) Discoveries Artifacts The Axe of the Dwarvish Lords [lawful battle-axe] Weapons quarterstaff (staff) battle-axe (double-headed axe) ranseur (hilted polearm) elven broadsword (runed broadsword) runesword (runic broadsword) elven dagger (runed dagger) shuriken (throwing star) Armor speed boots (explosive boots) gauntlets of steel (black gloves) orcish ring mail (crude ring mail) levitation boots (spider boots) orcish helm (iron skull cap) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (TRICK 13) scroll of trap creation (RANDOM STAT CHANGE MANY) scroll of light (XYZZY) scroll of identify (PRIRUTSENIE) scroll of create monster (CHINTAI LOOKS LIKE A GIRL) scroll of teleportation (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of stoning (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of magic mapping (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of food detection (COPAC DE INUNDATII) Spellbooks spellbook of shocking sphere (chaotic) spellbook of lightning (adorable) spellbook of finger of death (mossy) spellbook of identify (pink) Potions potion of restore ability (golden) potion of sleeping (alchemical) potion of acid called dullness (marigold) potion called invis (fizzy) potion of ESP (tan) potion of booze (spiritual) potion of extra healing (freezing) Rings ring of increase damage (beryl) ring of slow digestion (enamel) ring of gain dexterity (azurite) Wands wand of lightning (crystal) wand of trap disarming (cavorite) wand of fireball (cottonwood) wand of striking (viridian) wand of polymorph called poly (pebble) wand of wonder (irregular) Tools skeleton key (key) Gems charoite stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 16 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 14 times You prayed to the gods 1 time You hit with a wielded weapon 166 times You killed 167 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (16 of 20) body armor [Basic] (max Expert) (37 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (138 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (48 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Electric Mage...