bugsniper, lawful female doppelganger Electric Mage -------- |....d@. |....{.| |......+ |......| ----+--- [Bugsniper the Charger] St8 Dx10 Co13 In10 Wi8 Ch6 EleDopFemLaw Dlvl:1 $0 HP15(15) Pw23(23) AC7 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a lawful female doppelganger Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 69% Musable item generation frequency was reduced by 14% Ring drop chance was reduced to 98% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 104) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23410 Monster spawn increase reached its maximum at turn 54986 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 134992 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: barrowgrim soldier (freq bonus 3) The monster species that spawned more often: sand spider (freq bonus 3) The monster species that spawned more often: tunneling worm (freq bonus 8) The monster species that spawned more often: nexus quylthulg (freq bonus 6) The monster species that spawned more often: stinging insect (freq bonus 3) The monster species that spawned more often: rapidfire gloam (freq bonus 6) The monster species that spawned more often: quadrupony (freq bonus 4) The monster species that spawned more often: gravity warp patch (freq bonus 2) The monster species that spawned more often: young woman (freq bonus 8) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 3) The monster species that spawned more often: werebee (freq bonus 16) The monster species that spawned more often: nightly warp patch (freq bonus 8) The monster species that spawned more often: geek (freq bonus 12) The monster species that spawned more often: binah sephirah (freq bonus 6) The monster species that spawned more often: plains centaur (freq bonus 6) The monster species that spawned more often: karmic mold (freq bonus 4) The monster species that spawned more often: wererat (freq bonus 4) The monster species that spawned more often: quantum fungus (freq bonus 24) The monster species that spawned more often: phaser mold (freq bonus 4) The monster species that spawned more often: yellow ogre (freq bonus 8) The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: hellbound spirit The monster species that never randomly spawned: pterodactyl The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 87) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 18) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were prevented from having phasing (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (DESREVER TSEPMET) scroll of healing (SEXY FARTING BUTT EDITION) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (EN SNORING HEALTHITS LOWERED) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (ROT THIRTEEN EBG GUVEGRRA) Spellbooks spellbook of shocking sphere (distant) spellbook of lightning (pristine) Potions potion of speed (carcinogenic) potion of oil (creepy) Rings ring of sustain ability (shattering) Wands wand of lightning (shivering) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Electric Mage...