bugsniper, neutral male haxorish Electric Mage ----- -I.[. |.@.} --------- ....| ..........| |.#*.,..............| |.<.`,# ..........| |%(}. %..(%.........| -}#.. # .........| +--------- [Bugsniper the Buzzer] St8 Dx12 Co15 In20 Wi5 Ch10 EleHaxMalNeu Dlvl:4 $0 HP-1(91) Pw102(102) AC8 Exp6 T1136 Latest messages The stupid thieving girl wields a block-heeled combat boot {5}! The stupid thieving girl swings her block-heeled combat boot. The stupid thieving girl hits you! [-11 -> 80] Unknown command ' '. You passed! You smite the stupid thieving girl, driving it back a step. You feel very attracted to the stupid thieving girl. The stupid thieving girl decides she'd like your ring of adornment, and takes it. The stupid thieving girl murmurs sweet nothings into your ear. "Take off your suit; let's get a little closer." The stupid thieving girl starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the stupid thieving girl lie in each other's arms... The stupid thieving girl seems to have enjoyed it more than you... Your senses are dulled. The stupid thieving girl takes 38 zorkmids for services rendered! It claws you! [-56 -> 24] It claws you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - a blessed +1 quarterstaff {16} F - an uncursed +0 crossbow {20} K - 18 uncursed +1 arrows {9} L - 13 blessed +5 silver arrows {8} R - an uncursed +5 submachine gun {8} Armor c - an uncursed +0 studded leather armor {80} d - a blessed +0 studded leather armor {80} Comestibles e - 4 uncursed food rations {4} y - an uncursed porter lichen corpse {20} M - an uncursed tin of drunk jet guy meat {1} P - 6 uncursed carrots {4} V - an uncursed sprig of wolfsbane {1} X - an uncursed tripe ration {1} Scrolls h - an uncursed scroll of trap disarming {1} i - an uncursed scroll of genocide {1} t - 12 uncursed scrolls of healing {12} u - 9 uncursed scrolls of mana {9} v - 6 uncursed scrolls of phase door {6} w - 3 uncursed scrolls of standard id {2} x - 2 uncursed scrolls of cure {2} D - an uncursed scroll of fire {1} J - a blessed scroll of enchant armor {1} S - a cursed scroll of standard id {1} U - a cursed scroll of light {1} W - a blessed scroll of healing {1} Y - an uncursed scroll of scare monster {1} Spellbooks n - a blessed spellbook of shocking sphere (0:5) {1} o - a blessed spellbook of shocking sphere (0:10) {1} p - a blessed spellbook of lightning (0:4) {1} q - a blessed spellbook of lightning (7:2) {1} Potions f - an uncursed potion of clairvoyance {1} g - an uncursed potion of levitation {1} Q - an uncursed potion of water {1} Rings l - an uncursed +2 ring of increase accuracy (on right hand) {1} m - an uncursed ring of teleportation {1} C - a cursed -2 ring of gain dexterity {1} N - an uncursed ring of cold resistance (on left hand) {1} O - a cursed -1 ring of protection {1} Z - an uncursed ring of levitation {1} Wands j - an uncursed wand of lightning (0:3) {1} k - a blessed wand of lightning (0:-2) {1} A - an uncursed wand of slow monster called slow (0:3) {1} B - an uncursed wand of opening (0:6) {1} I - an uncursed wand of secret door detection (0:25) {1} T - an uncursed wand of striking (0:3) {1} Tools r - an uncursed magic marker (1:111) {1} s - an uncursed magic marker (0:86) {1} E - the uncursed tallow candle named Mystery Ankh {1} G - an uncursed blindfold {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: telepathy You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: keen memory Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency was reduced by 35% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: boomerang (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21795 Monster spawn increase reached its maximum at turn 58311 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 104835 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: hug error (freq bonus 6) The monster species that spawned more often: incanting spirit (freq bonus 6) The monster species that spawned more often: ultramarine patch (freq bonus 16) The monster species that spawned more often: Klaus (freq bonus 3) The monster species that spawned more often: mimic mummy (freq bonus 20) The monster species that spawned more often: Vera (freq bonus 3) The monster species that spawned more often: slow crow (freq bonus 6) The monster species that spawned more often: yellow fungus (freq bonus 3) The monster species that spawned more often: soldier stinker (freq bonus 6) The monster species that spawned more often: unreal stalk (freq bonus 4) The monster species that spawned more often: ferrous fungus (freq bonus 4) The monster species that spawned more often: theme termite (freq bonus 6) The monster species that spawned more often: carrion creeper (freq bonus 4) The monster species that spawned more often: real time hound (freq bonus 10) The monster species that spawned more often: tower master (freq bonus 4) The monster species that spawned more often: colorless colony (freq bonus 18) The monster species that spawned more often: concrete giant (freq bonus 8) The monster species that spawned more often: stupid thieving girl (freq bonus 6) The monster species that spawned more often: hunger hulk (freq bonus 4) The monster species that spawned more often: fire ant (freq bonus 4) The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: beautiful dutch girl The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: animated block-heeled combat boot The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: black beetle The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: Vanessa The monster species that never randomly spawned: kangaroo The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 19) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 25) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 34) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 17) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 58) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 5) Next attribute increase check would have come at turn 1508 Strength training was 38 Dexterity training was 42 Wisdom training was 24 Constitution training was 28 You were cold resistant You were shock resistant You were prevented from having telepathy (0) You were prevented from having detect monsters (0) You had 1019 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 89% b - lightning 4 matter 0% 319% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap disarming (ITAINO ITAINO TONDEKE) scroll of genocide (PENDERFYNIAD ANGHYWIR) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (U FOKIENG SUK) scroll of standard id (DESU SENPAI FAMY) scroll of cure (GEHMA DOENER) scroll of fire (STAT STUNT IS MORE IMPORTANT) scroll of enchant armor (DOENERTELLER VERSACE) scroll of light (EIRIS SAZUN IDISI) scroll of scare monster (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of shocking sphere (noble) spellbook of lightning (regenerating) Potions potion of clairvoyance (concocted) potion of levitation (vapor) potion of water (clear) Rings ring of increase accuracy (signet) ring of teleportation (grindstone) ring of adornment (tortoise shell) ring of cold resistance (shiny) ring of levitation (cryptolocker) ring of gain dexterity (plastic) ring of protection (marble) Wands wand of lightning (blooming) wand of slow monster called slow (lacquered) wand of striking (acoustic) wand of opening (curved) wand of secret door detection (forked) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 putties a normal ant a red blob 2 jackals a thick jackal 0 foxes (1 created) 0 shock hound pups (1 created) a scrawny cat 0 large brain eaters (1 created) a jelly 2 kobolds 0 fairy moogles (1 created) a leprechaun a petit mimic 0 special water nymphs (1 created) a fiendish goblin 0 adelie onsen penguins (1 created) a lamb a rabbit a wild rabbit a giant rat a bestia acerbus 0 millipedes (1 created) a cave spider a baby metroid 0 speedhorses (1 created) 0 fog clouds (1 created) 0 flying moyatto balls (1 created) 0 great wyrms of power (1 created) 5 grid bugs (6 created) 0 echidnas (2 created) 0 baby green dragons (1 created) 0 fire elementals (1 created) 2 lichens (1 created) 2 porter lichens (4 created) a stalking lichen an ungenomold (0 created) 0 blue growths (1 created) 0 yellow growths (1 created) 2 yellow colonies (3 created) a golden mold 0 green molds (1 created) a reddish mushroom 0 slow growths (1 created) a sub-gnome an intermediate gnome (2 created) 0 mummies (2 created) 0 slimebesus (2 created) a small snake 2 kobold zombies 0 goblin zombies (1 created) 0 gnome zombies (1 created) 5 orc zombies a friendly adventurer a white friar a pitiful-looking beggar a yakuza member 0 bretons (1 created) 0 vile archers (1 created) 0 stupid thieving girls (1 created) 0 chevaliers (1 created) 0 item masters (1 created) 0 shopkeepers (1 created) 0 twens (1 created) a gray twen 0 demitwens (1 created) 12 colorless mushroom patches 5 sukkiri flowers 2 clear mewlips an eggman a shrieker mushroom patch (2 created) a fried chicken a yellow mushroom patch a goomba 0 novice light walls (1 created) 0 novice medium walls (2 created) 2 mini rub monsters a food trove a disintegration trove 119 creatures born. 79 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 80 times You killed 62 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (100 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (40 of 160) Goodbye bugsniper the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 2154 points, and 0 pieces of gold, after 1136 moves. Killer: a monster (invisible great wyrm of power) You were level 6 with a maximum of 91 hit points when you died. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 120 2200 ProzacElf-Sci-Bor-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (guard). - [48] 121 2177 demonzero-Bos-Mim-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (barrow wight). - [38] *122 2154 bugsniper-Ele-Hax-Mal-Neu died in The Dungeons of * Doom on level 4. Killed by a monster (invisible great wyrm of power). - [91] 123 2123 deadwater-Pir-Bre-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (ostrich). - [55] 124 2099 Caitlin-Sex-Hum-Fem-Law was poisoned in The Gnomish Mines on level 4. Poisoned by a rotted gnome lord corpse. 40 [49]