bugsniper, neutral female haxorish Librarian ---------- ------------ -----.........| |..........| ....)..[.....| |......<...| #|F.)j...%.F...| ##|..........| #,##,d@......)%....| ####,...........| #,##,|.............. #,,,,|.......%..| ,,,,,|..........` | #,###|..........| ,,###------------ ##,# ---------.-- #,# ###,,# #,,,# #,# #,,,## #,### #,#-----------.-- #,#,# ,,## #,,|............| ,,# #,,(, #,|............. -----,, ##------.------ #,.............|##,|...|,# #,.>............| ##|............-,,,|...|,# ,,,|...).........| --------------##`.....,, ,,,..............| #|...|# ###|.............| ----- --------------- [Bugsniper the Bestseller Reader] St13 Dx8 Co6 In16 Wi14 Ch10 LibHaxFemNeu Dlvl:2 $0 HP66(66) Pw64(72) AC4 Exp5 T904 Latest messages You hear the chime of a cash register. You still feel deathly sick. You feel less confused now. You still feel deathly sick. You trip over your own feet. You displaced your large dog. You trip over your own feet. Click! You trigger a rolling boulder trap! You dodge a boulder. The large dog just misses the seven-feet we-sell. The large dog bites the seven-feet we-sell. The seven-feet we-sell touches the large dog. You still feel deathly sick. Unknown command ' '. You hit the seven-feet we-sell. Your purse feels lighter. You miss the seven-feet we-sell. You hear hard breathing just a few steps behind you! A nexus bolt hits you! Suddenly you are not holding Excalibur anymore. You die from your illness. Your inventory Amulets x - a cursed amulet of change {1} Weapons w - an uncursed +0 axe {24} y - an uncursed +0 fly swatter {4} G - an uncursed +0 bullwhip {8} L - an uncursed +0 battle-axe (weapon in hands) {48} N - an uncursed +2 crossbow {20} Armor a - an uncursed +0 robe {16} b - an uncursed +0 robe {16} v - an uncursed +0 pair of sweet mocassins (being worn) {1} A - a cursed +0 banded mail named cursed {160} I - an uncursed +0 leather armor (being worn) {60} K - an uncursed +0 pair of gauntlets of dexterity (being worn) {4} Comestibles u - an uncursed lichen corpse {20} B - 2 uncursed melons {1} E - an uncursed cram ration {1} Scrolls m - a blessed scroll of enchant armor {1} n - a blessed scroll of group summoning {1} o - 10 blessed scrolls of blank paper {10} p - 11 uncursed scrolls of healing {11} q - 8 uncursed scrolls of mana {8} r - 6 uncursed scrolls of phase door {6} s - 4 uncursed scrolls of standard id {4} t - 2 uncursed scrolls of cure {2} D - a blessed scroll of enchant weapon {1} F - a blessed scroll of healing {1} Spellbooks i - a blessed spellbook of induce vomiting (0:3) {1} j - a blessed spellbook of dig (0:1) {1} k - a blessed spellbook of blank paper (0:1) {1} l - a blessed spellbook of blank paper (1:1) {1} Wands H - an uncursed wand of fumbling (0:1) {1} M - an uncursed wand of create monster (0:9) {1} Tools c - an uncursed pair of lenses (being worn) {1} d - an uncursed pair of lenses {1} e - an uncursed magic marker (0:0) {1} f - an uncursed magic marker (0:0) {1} g - an uncursed felt-tip marker (7:100) {1} h - an uncursed felt-tip marker (0:100) {1} C - the cursed magic marker named Pen of Randomness (0:43) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: reflection You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 136 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 74% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: scimitar (turn 267) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21450 Monster spawn increase reached its maximum at turn 44236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 203964 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: dwarven ranger (freq bonus 10) The monster species that spawned more often: wombat (freq bonus 9) The monster species that spawned more often: lethe mold (freq bonus 10) The monster species that spawned more often: heavy troopa (freq bonus 10) The monster species that spawned more often: laser metroid (freq bonus 4) The monster species that spawned more often: sand bug (freq bonus 8) The monster species that spawned more often: phaser warp patch (freq bonus 6) The monster species that spawned more often: conjurer (freq bonus 24) The monster species that spawned more often: intel scribe (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 4) The monster species that spawned more often: black hobbit (freq bonus 4) The monster species that spawned more often: two-headed ogre (freq bonus 10) The monster species that spawned more often: undead sexymate (freq bonus 18) The monster species that spawned more often: gremlin deathsucker (freq bonus 12) The monster species that spawned more often: pleasing patch (freq bonus 8) The monster species that spawned more often: thematic water elemental (freq bonus 4) The monster species that spawned more often: energy growth (freq bonus 4) The monster species that spawned more often: baby wild boar (freq bonus 5) The monster species that spawned more often: hungry dead potato (freq bonus 12) The monster species that spawned more often: fire bear (freq bonus 32) The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: golden monster The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: black bat The monster species that never randomly spawned: seahorse The monster species that never randomly spawned: latin six girl The monster species that never randomly spawned: time tempest The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 13) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 58) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 4) Next attribute increase check would have come at turn 967 Strength training was 17 Dexterity training was -28 Wisdom training was -1 Constitution training was -50 You were prevented from having magical breathing (0) You were prevented from having reflection (0) You fumbled You had 664 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 391% b - induce vomiting 2 body 0% 131% Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Soon(26) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of change (rotated) Weapons battle-axe (double-headed axe) Armor robe (octarine robe) sweet mocassins (womens footwear) gauntlets of dexterity (brand-new gloves) Scrolls scroll of enchant armor (WE WILL HURT YOU) scroll of group summoning (VITERBI TRELLIS) scroll of blank paper (unlabeled) scroll of healing (LAD OS GA TIL CITADELLET) scroll of mana (EY REFLECT EFF INT) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of enchant weapon (NEJZINITE EBAD NADVOR E LADNO) Spellbooks spellbook of induce vomiting (perverted) spellbook of dig (fine-printed) spellbook of blank paper (plain) Wands wand of fumbling (weird) wand of create monster (overpowered) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant grasshoppers (1 created) 0 chicks (1 created) a turkey chick 0 jackals (2 created) 4 thick jackals a fox a weasel 0 little dogs (1 created) a hobbit (5 created) 0 homunculi (2 created) 0 jellies (1 created) a kobold a hidden kobold 0 training kobolds (1 created) a small kobold (2 created) a large kobold 0 swamp kobolds (1 created) a goblin a group goblin (2 created) 0 goblin cops (1 created) 0 cave goblins (1 created) 0 rock piercers (1 created) 0 knapsack lambs (1 created) 3 baby wild boars (4 created) 2 baby river hogs a sewer rat 2 rabbits 0 wild rabbits (1 created) a millipede 0 baby metroids (2 created) 0 young unicorns (1 created) a rot worm 0 two-winged shapes (4 created) 2 bats a housebat a chaffinch 4 lichens 2 moulds (1 created) 0 immobile spores (1 created) 0 orange growths (1 created) 0 golden molds (1 created) 0 golden fungi (1 created) 0 green molds (1 created) 2 green fungi 0 green spores (1 created) a slow stalk a gnome 0 mummies (2 created) 0 gecko mummies (1 created) a house snake (2 created) a kobold zombie (2 created) 0 hobbit zombies (1 created) 2 dwarf zombies (3 created) a yakuza member a karate scrub a haxor 0 bad item masters (6 created) 0 shopkeepers (2 created) a newt (2 created) 0 geckos (4 created) 0 deminewts (1 created) a colorless mushroom patch a mini rub monster 0 crude turrets (1 created) 0 arrow turrets (1 created) a cold trove (2 created) a disintegration trove 0 potion troves (1 created) a hallu trove 0 health troves (1 created) 0 poison troves (1 created) 112 creatures born. 51 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 40 times You killed 25 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (42 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Librarian... You were poisoned in The Dungeons of Doom on dungeon level 2 with 754 points, and 0 pieces of gold, after 904 moves. Killer: You were level 5 with a maximum of 66 hit points when you were poisoned. You reached the 152nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 150 808 Caitlin-Sex-Hum-Fem-Law died in The Dungeons of Doom on level 3. Killed by a falling boulder. - [39] 151 758 dolores-Tra-Elf-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (umber hulk). - [48] *152 754 bugsniper-Lib-Hax-Fem-Neu was poisoned in The * Dungeons of Doom on level 2 [max 3]. Poisoned by an . 66 [66] 153 736 demonzero-Sam-Cen-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [53] 154 682 deadwater-Che-Nor-Mal-Law was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted floating eye corpse. 56 [56]