bugsniper, neutral male doppelganger Librarian -------- |.!.=..| |.?.d..| |.$.@..| -----.-- [Bugsniper the Intellectual] St5 Dx5 Co8 In12 Wi14 Ch7 LibDopMalNeu+H Dlvl:1 $0 HP18(18) Pw31(31) AC11 Exp1 T1 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male haxor doppelganger Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of identify {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of cure blindness (0:6) {1} f - a blessed spellbook of blank paper (4:7) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41915 Monster spawn increase reached its maximum at turn 66998 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 899514 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lich (freq bonus 4) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: cave crawler (freq bonus 36) The monster species that spawned more often: orange force fungus (freq bonus 5) The monster species that spawned more often: blizzard giant (freq bonus 6) The monster species that spawned more often: nasty warp patch (freq bonus 6) The monster species that spawned more often: bacterioid turret (freq bonus 14) The monster species that spawned more often: ball of light (freq bonus 40) The monster species that spawned more often: vicious swan (freq bonus 24) The monster species that spawned more often: dune beast (freq bonus 8) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 10) The monster species that spawned more often: giant gold frog (freq bonus 12) The monster species that spawned more often: sand spider (freq bonus 14) The monster species that spawned more often: slime patch (freq bonus 6) The monster species that spawned more often: panther man (freq bonus 12) The monster species that spawned more often: huge ogre (freq bonus 24) The monster species that spawned more often: flame punisher (freq bonus 7) The monster species that spawned more often: goblin fighter (freq bonus 7) The monster species that spawned more often: water girl (freq bonus 5) The monster species that spawned more often: shaped spore (freq bonus 24) The monster species that spawned more often: bus (freq bonus 28) The monster species that spawned more often: Antje (freq bonus 5) The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: iceman The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: real gravity hound The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: force lurker above The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 23) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 63) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 3) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 10) Next attribute increase check would have come at turn 1174 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (SWEETHEART BUNDLE) scroll of blank paper (unlabeled) scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (SEVEN MINUS) scroll of standard id (MUNCH MUNCH) scroll of cure (LOELLEL IHR SPERRERFRITZES) Spellbooks spellbook of cure blindness (fleecy-colored) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 gas spores (1 created) 0 kobolds (2 created) 0 petit mimics (1 created) 0 goblins (1 created) 0 pack rabbits (2 created) 0 lichens (1 created) 0 mummies (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 323 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 324 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Lib-Dop-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]