bugsniper, neutral male doppelganger Librarian ------------ |......!.f.| |....(..@..| |...$......| |..........| -------.---- [Bugsniper the Intellectual] St8 Dx5 Co10 In13 Wi13 Ch5 LibDopMalNeu+H Dlvl:1 $0 HP18(18) Pw28(28) AC11 Exp1 T1 Latest messages Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male haxor doppelganger Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of enchant armor {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of stun monster (6:4) {1} f - a blessed spellbook of blank paper (0:8) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: searching You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 77% Musable item generation frequency was reduced by 26% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: sling (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21635 Monster spawn increase reached its maximum at turn 132675 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 101592 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: striped rat snake (freq bonus 6) The monster species that spawned more often: large jackal (freq bonus 3) The monster species that spawned more often: old blood dragon (freq bonus 8) The monster species that spawned more often: canterville ghost (freq bonus 7) The monster species that spawned more often: dizzy blonde (freq bonus 4) The monster species that spawned more often: charcoal (freq bonus 6) The monster species that spawned more often: frost ogre (freq bonus 14) The monster species that spawned more often: sparkling mushroom (freq bonus 6) The monster species that spawned more often: black warp fungus (freq bonus 10) The monster species that spawned more often: jiggling blob (freq bonus 16) The monster species that spawned more often: theme cow (freq bonus 9) The monster species that spawned more often: claw bug (freq bonus 14) The monster species that spawned more often: corsair of Umbar (freq bonus 4) The monster species that spawned more often: Jorin (freq bonus 12) The monster species that spawned more often: savage bear (freq bonus 9) The monster species that spawned more often: vampire yeek (freq bonus 6) The monster species that spawned more often: blank fungus (freq bonus 8) The monster species that spawned more often: disgusting mushroom (freq bonus 5) The monster species that spawned more often: quaestor (freq bonus 5) The monster species that spawned more often: blue sentai (freq bonus 24) The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: eight of clubs The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: platinum warp patch The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: wild boar The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 33) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 28) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 60) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 27) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 16) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 38) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 5) Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (VALLATTA SPEATT) scroll of blank paper (unlabeled) scroll of healing (WHY IS THERE NO FUCKING PROMPT) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (ELF DONT CANNT) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) Spellbooks spellbook of stun monster (wrath) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) 0 kittens (1 created) 0 kobolds (1 created) 0 sewer rats (1 created) 0 visor sewer rats (2 created) 0 pack rabbits (1 created) 0 yellow stalks (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 323 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 324 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Lib-Dop-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]