bugsniper, neutral female doppelganger Mahou Shoujo | -----.. ----- |.........d..@- +..........@..| -----.... ----- |.. --- [Bugsniper the Schoolkid] St8 Dx4 Co6 In4 Wi15 Ch8 MahDopFemNeu+H Dlvl:1 $0 HP18(18) Pw11(11) AC11 Exp1 T6 Latest messages Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral female haxor doppelganger Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. What do you want to take off? [a or ?*] You hear a door open. You finish taking off your suit. Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 chain mail {120} b - an uncursed +0 full plate mail {250} Comestibles g - 2 uncursed tins of kobold meat {2} h - an uncursed tin of visor sewer rat meat {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of levitation (5:4) {1} e - an uncursed spellbook of cure stun (2:5) {1} f - an uncursed spellbook of magic missile (0:3) {1} Wands c - an uncursed wand of striking (0:1) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: telepathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: shuriken (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28644 Monster spawn increase reached its maximum at turn 49128 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 680238 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: undead zookeeper (freq bonus 3) The monster species that spawned more often: field vole (freq bonus 4) The monster species that spawned more often: changed (freq bonus 4) The monster species that spawned more often: bad warp patch (freq bonus 8) The monster species that spawned more often: spore lichen (freq bonus 6) The monster species that spawned more often: mean colony (freq bonus 6) The monster species that spawned more often: quarterback tortoise (freq bonus 2) The monster species that spawned more often: ancient sky dragon (freq bonus 6) The monster species that spawned more often: khajiit (freq bonus 2) The monster species that spawned more often: sadistic lady (freq bonus 64) The monster species that spawned more often: rust converter (freq bonus 6) The monster species that spawned more often: anti-vegetation eye (freq bonus 20) The monster species that spawned more often: seaking (freq bonus 2) The monster species that spawned more often: red dragon (freq bonus 32) The monster species that spawned more often: assassin bug (freq bonus 6) The monster species that spawned more often: albino roach (freq bonus 2) The monster species that spawned more often: spriggan (freq bonus 3) The monster species that spawned more often: fiery effulgence (freq bonus 16) The monster species that spawned more often: great wyrm of elements (freq bonus 3) The monster species that spawned more often: gas bomb (freq bonus 4) The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: lava turret The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: shark The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: ochre jelly The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 61) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 46) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 18) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 20) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 4) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having telepathy (0) You were prevented from having curse resistance (0) You had 1495 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 400% b - cure stun 3 healing 46% 300% c - magic missile 3 attack 41% 300% Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (VO FACIAM) Spellbooks spellbook of levitation (disintegrating) spellbook of cure stun (violet) spellbook of magic missile (peaceful) Wands wand of striking (bound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 normal jellies (1 created) 0 kobolds (2 created) 0 papier-mache cows (1 created) 0 evasive sewer rats (3 created) 0 breeder mice (1 created) 0 kickboxing girls (1 created) 0 novice light walls (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 322 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 323 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Mah-Dop-Fem-Neu quit in The Dungeons of Doom on level 1. 18 [18]