bugsniper, neutral male segfaulting Mahou Shoujo ------- ......| |..@:.| |..@..| -----.- [Bugsniper the Schoolkid] St3 Dx4 Co4 In6 Wi15 Ch15 MahSegMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male segfaulting Mahou Shoujo. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 pair of jumping boots (being worn) {8} b - a cursed +0 victorian underwear (being worn) {5} Comestibles g - an uncursed tin of newt meat {1} h - an uncursed tin of jackal meat {1} i - an uncursed tin of pack rat meat {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of lightning (3:4) {1} e - an uncursed spellbook of wizard lock (0:3) {1} f - an uncursed spellbook of make visible (0:4) {1} Wands c - an uncursed wand of striking (0:14) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: flying You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 85% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 111) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41790 Monster spawn increase reached its maximum at turn 63603 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2222802 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: young blue dragon (freq bonus 5) The monster species that spawned more often: whiny Mary-Sue (freq bonus 6) The monster species that spawned more often: ten of diamonds (freq bonus 8) The monster species that spawned more often: psycho nymph (freq bonus 7) The monster species that spawned more often: Warder Kchief (freq bonus 5) The monster species that spawned more often: spider magus (freq bonus 10) The monster species that spawned more often: pack rat (freq bonus 28) The monster species that spawned more often: huge pile of evasive coins (freq bonus 10) The monster species that spawned more often: large blue snake (freq bonus 10) The monster species that spawned more often: shadow wolf (freq bonus 6) The monster species that spawned more often: blank mold (freq bonus 16) The monster species that spawned more often: anime lady (freq bonus 12) The monster species that spawned more often: hole warp patch (freq bonus 8) The monster species that spawned more often: flying water demon (freq bonus 5) The monster species that spawned more often: red koopa (freq bonus 4) The monster species that spawned more often: sparkling mold (freq bonus 5) The monster species that spawned more often: Olog-hai mimic (freq bonus 30) The monster species that spawned more often: blood claw (freq bonus 10) The monster species that spawned more often: real earth hound (freq bonus 5) The monster species that spawned more often: picture kobold (freq bonus 5) The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: internet man The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: small mimic The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 19) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 412) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 108) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 6) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having warning (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You aggravated monsters You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 400% b - wizard lock 2 matter 0% 200% c - make visible 5 body 95% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumping boots (platform boots) Scrolls scroll of healing (AQUE BRAGH) scroll of mana (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) Spellbooks spellbook of lightning (nightly) spellbook of wizard lock (copied) spellbook of make visible (fine-printed) Wands wand of striking (ray-shooting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 little wild pigs (1 created) 0 evasive sewer rats (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 kickboxing girls (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 322 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 323 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Mah-Seg-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20]