bugsniper, neutral male doppelganger Mahou Shoujo ------------ |.$......%. |....B...@.| |...$.....@| - -- ------- [Bugsniper the Schoolkid] St14 Dx5 Co9 In7 Wi15 Ch8 MahDopMalNeu+H Dlvl:1 $0 HP18(18) Pw11(11) AC6 Exp1 T1 Lev Latest messages Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male haxor doppelganger Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You start to float in the air! The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 pair of levitation boots (being worn) {8} b - an uncursed +0 scale mail (being worn) {100} Comestibles g - an uncursed tin of jackal meat {1} h - an uncursed tin of newt meat {1} i - an uncursed tin of demimondaine meat {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of blank paper (5:7) {1} e - an uncursed spellbook of magic missile (1:7) {1} f - an uncursed spellbook of light (0:6) {1} Wands c - an uncursed wand of striking (0:11) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: broadsword (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29379 Monster spawn increase reached its maximum at turn 60676 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1591680 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: ferrous fungus (freq bonus 5) The monster species that spawned more often: young adult psychic dragon (freq bonus 5) The monster species that spawned more often: ancient sky dragon (freq bonus 12) The monster species that spawned more often: jade monk (freq bonus 8) The monster species that spawned more often: inertia rubber (freq bonus 18) The monster species that spawned more often: giant marksman ant (freq bonus 6) The monster species that spawned more often: gray sentai (freq bonus 14) The monster species that spawned more often: lava monster (freq bonus 6) The monster species that spawned more often: vampire adventurer (freq bonus 4) The monster species that spawned more often: insurmountable spore (freq bonus 6) The monster species that spawned more often: hungry colony (freq bonus 7) The monster species that spawned more often: map permamimic (freq bonus 8) The monster species that spawned more often: giant owl (freq bonus 5) The monster species that spawned more often: wing bee (freq bonus 4) The monster species that spawned more often: two-headed hydra (freq bonus 8) The monster species that spawned more often: sue colony (freq bonus 8) The monster species that spawned more often: venomous spirit (freq bonus 5) The monster species that spawned more often: fake coins (freq bonus 5) The monster species that spawned more often: expert dark wall (freq bonus 5) The monster species that spawned more often: slow warp patch (freq bonus 16) The monster species that never randomly spawned: overlord The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: fleshhound of Khorne The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 17) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 14) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 54) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 51) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 1) Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having cold resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You were levitating (0) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could not have safely prayed (128) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 53% 300% b - light 1 divine 54% 200% Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor levitation boots (side zip boots) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (FRINDS ELF ATTACK) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) Spellbooks spellbook of blank paper (plain) spellbook of magic missile (transforming) spellbook of light (clueless) Wands wand of striking (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fluffy cats (1 created) 0 evasive jermlaines (1 created) 0 little pigs (1 created) 0 sewer rats (4 created) 0 rabbits (1 created) 0 millipedes (1 created) 0 vultures (1 created) 0 mean molds (1 created) 0 kickboxing girls (1 created) 0 newts (2 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 gem troves (1 created) 17 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 322 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 323 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Mah-Dop-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]