bugsniper, lawful female trapper Artist ------#- ------- |F.....# ......| ..d..........| #@..$.......| ------------- [Bugsniper the Paint Splotcher] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP24(24) Pw22(22) AC4 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a lawful female trapper Artist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. You don't know any spells right now. (2x) # (2x) Really quit [yes/no]? Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 4 uncursed apples {2} h - 2 uncursed cram rations {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - 4 uncursed potions of oil {4} j - an uncursed potion of water {1} Wands m - an uncursed wand of trap creation (0:0) {1} Tools a - a blessed +2 spoon (in quiver) {1} k - an uncursed magic marker (0:-1) {1} l - an uncursed felt-tip marker (0:42) {1} Gems b - an uncursed +0 touchstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: fear factor You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: paddle (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17142 Monster spawn increase reached its maximum at turn 63775 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2352490 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: undead ant (freq bonus 6) The monster species that spawned more often: healing force patch (freq bonus 8) The monster species that spawned more often: colorless force fungus (freq bonus 6) The monster species that spawned more often: grave digger (freq bonus 12) The monster species that spawned more often: quartz piercer (freq bonus 12) The monster species that spawned more often: red putty (freq bonus 10) The monster species that spawned more often: luck flayer (freq bonus 6) The monster species that spawned more often: troll priest (freq bonus 4) The monster species that spawned more often: warty warp patch (freq bonus 8) The monster species that spawned more often: shaped growth (freq bonus 10) The monster species that spawned more often: greater plasma elemental (freq bonus 7) The monster species that spawned more often: winter wolf cub (freq bonus 12) The monster species that spawned more often: Mister SIR (freq bonus 12) The monster species that spawned more often: master blaster (freq bonus 16) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 12) The monster species that spawned more often: ghost mage (freq bonus 10) The monster species that spawned more often: red starlit sky (freq bonus 4) The monster species that spawned more often: reddish stalk (freq bonus 3) The monster species that spawned more often: ghoul (freq bonus 32) The monster species that spawned more often: binder (freq bonus 3) The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: man of Harad The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: real ethereal hound The monster species that never randomly spawned: giant error The monster species that never randomly spawned: moth The monster species that never randomly spawned: null mold The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: martian inhabitant The monster species that never randomly spawned: Null, the Living Void The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 55) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 26) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 5) Next attribute increase check would have come at turn 1128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having poison resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (fingerless gloves) lab coat (white coat) Scrolls scroll of healing (PENDERFYNIAD ANGHYWIR) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (SEVEN MINUS) scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of cure (JUYED AWK YACC) Potions potion of oil (creepy) potion of water (clear) Wands wand of trap creation (measured) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 spore lichens (1 created) 0 yellow molds (1 created) 0 aimless-looking merchants (1 created) 0 angbanders (1 created) 0 novice medium walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Artist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 321 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 322 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Art-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]