bugsniper, neutral male doppelganger Mahou Shoujo | --.--- |!!.@| |..@.| |....| |....| ------ [Bugsniper the Schoolkid] St7 Dx3 Co5 In7 Wi16 Ch14 MahDopMalNeu+H Dlvl:1 $0 HP18(18) Pw11(11) AC7 Exp1 T1 Latest messages Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male haxor doppelganger Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. spellbook of curse items - This is a spellbook. Color: white. Material: paper. Appearance: unwritten. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Some of your items will become cursed (or unblessed) if you cast this spell. spellbook of jumping - This is a spellbook. Color: bright blue. Material: paper. Appearance: powered. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to jump to a nearby empty location. There are some rules to consider though, e.g. the square must be lit and there needs to be a clear path between you and your location. Unknown command '^Q'. spellbook of holy shield - This is a spellbook. Color: white. Material: paper. Appearance: dog eared. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. For the duration of this spell, your shield has a higher chance of blocking attacks. spellbook of jumping - This is a spellbook. Color: bright blue. Material: paper. Appearance: powered. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to jump to a nearby empty location. There are some rules to consider though, e.g. the square must be lit and there needs to be a clear path between you and your location. Unknown command '^Q'. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 pair of low boots (being worn) {4} b - an uncursed +0 scale mail (being worn) {100} Comestibles g - an uncursed tin of sub-gnome meat {1} h - an uncursed tin of silky anteater meat {1} i - an uncursed tin of spore lichen {1} Scrolls j - 5 uncursed scrolls of healing {5} k - an invisible uncursed scroll of mana {1} l - 3 uncursed scrolls of mana {3} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of curse items (0:4) {1} e - an uncursed spellbook of jumping (0:1) {1} f - an uncursed spellbook of holy shield (0:8) {1} Wands c - an uncursed wand of striking (0:10) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 118 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: divination spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45010 Monster spawn increase reached its maximum at turn 112105 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 273726 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: obsidian lord (freq bonus 8) The monster species that spawned more often: kadabra (freq bonus 8) The monster species that spawned more often: mini vampire (freq bonus 4) The monster species that spawned more often: VAX (freq bonus 10) The monster species that spawned more often: colluded spore (freq bonus 36) The monster species that spawned more often: Anastasia's high heel (freq bonus 4) The monster species that spawned more often: scone giant (freq bonus 16) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 6) The monster species that spawned more often: tin hen (freq bonus 6) The monster species that spawned more often: werecow (freq bonus 14) The monster species that spawned more often: greater daemon (freq bonus 7) The monster species that spawned more often: cyan fungus (freq bonus 10) The monster species that spawned more often: Denwy (freq bonus 12) The monster species that spawned more often: death clan (freq bonus 10) The monster species that spawned more often: angry watchman (freq bonus 20) The monster species that spawned more often: arceus (freq bonus 5) The monster species that spawned more often: moved one (freq bonus 4) The monster species that spawned more often: diabolic potato (freq bonus 8) The monster species that spawned more often: howler monkey (freq bonus 4) The monster species that spawned more often: white butterfly (freq bonus 3) The monster species that never randomly spawned: crunchy stalk The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: unnethack horror The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 15) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 27) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 17) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 21) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 81) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 18) Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could not have safely prayed (29) You survived Spells known in the end Name Level Category Fail Memory a - curse items 4 protect 90% 400% b - jumping 1 body 54% 200% c - holy shield 3 protect 53% 300% Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (NESRECA HROSCEV) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (INQUE COMUS) Spellbooks spellbook of curse items (unwritten) spellbook of jumping (powered) spellbook of holy shield (dog eared) Wands wand of striking (penis-shaped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (4 created) 0 spore lichens (1 created) 0 kickboxing girls (1 created) 0 novice light walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 321 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 322 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Mah-Dop-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]