bugsniper, lawful male doppelganger Acid Mage ---+----#- |/..)Z..!. |........| |......... |@d......| ---------- [Bugsniper the Oozer] St6 Dx14 Co8 In12 Wi9 Ch6 AciDopMalLaw+H Dlvl:1 $0 HP15(15) Pw23(23) AC7 Exp1 T1 Latest messages Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male haxor doppelganger Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of enchant weapon {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:6) {1} i - a blessed spellbook of acid stream (0:6) {1} Potions d - a blessed potion of night vision {1} Rings g - an uncursed +3 ring of gain dexterity {1} Wands f - an uncursed wand of acid (0:14) {1} Tools j - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: free action You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 99% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11645 Monster spawn increase reached its maximum at turn 66024 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 204120 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: rocket turret (freq bonus 10) The monster species that spawned more often: giant red frog (freq bonus 12) The monster species that spawned more often: couatl (freq bonus 12) The monster species that spawned more often: domestic nymph (freq bonus 5) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 5) The monster species that spawned more often: unsteady trove (freq bonus 32) The monster species that spawned more often: petty wiper rubber (freq bonus 10) The monster species that spawned more often: cure slime (freq bonus 10) The monster species that spawned more often: mean mushroom (freq bonus 12) The monster species that spawned more often: high spore (freq bonus 14) The monster species that spawned more often: river moccasin (freq bonus 6) The monster species that spawned more often: suck monster (freq bonus 28) The monster species that spawned more often: exploitability turret (freq bonus 20) The monster species that spawned more often: Nakoruru (freq bonus 18) The monster species that spawned more often: heretic (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 5) The monster species that spawned more often: Solar Boss (freq bonus 12) The monster species that spawned more often: burly woman (freq bonus 6) The monster species that spawned more often: stygian fury (freq bonus 6) The monster species that spawned more often: fock mole (freq bonus 12) The monster species that never randomly spawned: false colony The monster species that never randomly spawned: vampire blender The monster species that never randomly spawned: pseudo-medusa The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: sue lich The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: little boy The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: porter rock piercer The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 49) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 18) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 31) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 12) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 27) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You were prevented from having poison resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (395) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (ABRA KA DABRA) scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (FASCICULUS PROPRIUS) Spellbooks spellbook of acid sphere (amazing) spellbook of acid stream (dull) Potions potion of night vision (ochre) Rings ring of gain dexterity (sapphire) Wands wand of acid (omnipotent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...