bugsniper, lawful male doppelganger Acid Mage ----------- |..|......| +.@....d... |........<| |.........| ----------- [Bugsniper the Oozer] St5 Dx7 Co14 In15 Wi4 Ch3 AciDopMalLaw+H Dlvl:1 $0 HP15(15) Pw24(24) AC8 Exp1 T16 Glb Latest messages You kill the jackal! You see here a jackal corpse {300}. The acid hound pup picks up a potion {1}. What do you want to eat? [c or ?*] Never mind. You see here a jackal corpse {300}. The acid hound pup drops a potion {1}. What do you want to eat? [c or ?*,] This jackal corpse tastes terrible! You finish eating the jackal corpse. Something is engraved here on the headstone. Use "r." to read it. You stepped on a trigger! Glibbery stuff pours all over your hands! The acid hound pup picks up a potion {1}. Your weapon slips from your hands. Unknown command '^Q'. Unknown command 'y'. # Really quit [yes/no]? Your inventory Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of sleep {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (3:2) {1} i - a blessed spellbook of acid stream (0:10) {1} Potions d - an uncursed potion of full healing {1} Rings g - an uncursed ring of polymorph control {1} Wands f - an uncursed wand of acid (0:2) {1} Tools j - an uncursed magic marker (1:32) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: teleport control You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 27% Ring drop chance was reduced to 79% Wand drop chance was reduced to 45% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 80% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50510 Monster spawn increase reached its maximum at turn 65401 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1940440 The monster class that cannot be genocided was trove The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: shock hound pup (freq bonus 12) The monster species that spawned more often: brown naga (freq bonus 4) The monster species that spawned more often: carrion crawler (freq bonus 8) The monster species that spawned more often: animated bronze statue (freq bonus 4) The monster species that spawned more often: ekans (freq bonus 6) The monster species that spawned more often: flaming sphere (freq bonus 10) The monster species that spawned more often: dark laser (freq bonus 10) The monster species that spawned more often: nasty lich (freq bonus 4) The monster species that spawned more often: Aline (freq bonus 8) The monster species that spawned more often: werelich (freq bonus 3) The monster species that spawned more often: young adult blue dragon (freq bonus 16) The monster species that spawned more often: persian girl (freq bonus 4) The monster species that spawned more often: snark (freq bonus 8) The monster species that spawned more often: real fumbling monster (freq bonus 36) The monster species that spawned more often: bright white force patch (freq bonus 6) The monster species that spawned more often: crystal stalk (freq bonus 14) The monster species that spawned more often: aokabi (freq bonus 20) The monster species that spawned more often: fierce battlehorse (freq bonus 3) The monster species that spawned more often: aro sephirah (freq bonus 6) The monster species that spawned more often: undead librarian (freq bonus 5) The monster species that never randomly spawned: brown light The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: spore warp patch The monster species that never randomly spawned: ostrich The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: purple worm The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 39) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 23) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 4) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were acid resistant You had slippery fingers (1) You were prevented from having teleport control (0) You had 1733 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of sleep (CUT ENEMY BY HAMME OR NAIL) scroll of healing (DOGO FUTSF) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (THARR) Spellbooks spellbook of acid sphere (retarded) spellbook of acid stream (mossy) Potions potion of full healing (flowing) Rings ring of polymorph control (signet) Wands wand of acid (plasma) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (3 created) 0 evasive foxes (1 created) 0 acid hound pups (1 created) 0 field voles (1 created) 0 sand rats (2 created) 0 grid bugs (2 created) 0 mummies (1 created) 0 newts (1 created) 0 small turrets (1 created) 0 cold troves (1 created) 14 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 16 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 302nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 300 4 Andy-Gan-Aur-Fem-Law escaped the dungeon [max level 1]. 12 [12] 301 4 bugsniper-Elp-Elf-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 6 [6] *302 4 bugsniper-Aci-Dop-Mal-Law quit in The Dungeons of Doom on level 1. 15 [15] 303 3 billy2-Tou-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 304 3 billy2-Med-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 13 [13]