bugsniper, lawful male sea elven Electric Mage -------- - +.@......| |!.......| -......... ---------- [Bugsniper the Charger] St11 Dx10 Co13 In10 Wi11 Ch9 EleSeaMalLaw Dlvl:1 $2 HP16(16) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male sea elven Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Scrolls d - an uncursed scroll of enchant weapon {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of shocking sphere (0:1) {1} h - a blessed spellbook of lightning (0:4) {1} Potions c - an uncursed potion of amnesia {1} Rings f - an uncursed ring of searching {1} Wands e - an uncursed wand of lightning (0:6) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 76% Wand drop chance was reduced to 76% Potion drop chance was reduced to 95% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spirituality (turn 125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37672 Monster spawn increase reached its maximum at turn 57035 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1436096 The monster class that cannot be genocided was wraith The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: mediator (freq bonus 8) The monster species that spawned more often: smart piercer (freq bonus 8) The monster species that spawned more often: Mina Harker (freq bonus 6) The monster species that spawned more often: kraken (freq bonus 8) The monster species that spawned more often: snow witch (freq bonus 4) The monster species that spawned more often: cat mummy (freq bonus 8) The monster species that spawned more often: shambling mound (freq bonus 12) The monster species that spawned more often: water dolphin (freq bonus 10) The monster species that spawned more often: acidic growth (freq bonus 10) The monster species that spawned more often: gold thunderlord (freq bonus 3) The monster species that spawned more often: slime bomb (freq bonus 18) The monster species that spawned more often: war drake (freq bonus 3) The monster species that spawned more often: old red dragon (freq bonus 4) The monster species that spawned more often: poison paraelemental (freq bonus 16) The monster species that spawned more often: mithril smasher (freq bonus 6) The monster species that spawned more often: goldentail scorpion (freq bonus 3) The monster species that spawned more often: porter block fungus (freq bonus 4) The monster species that spawned more often: Linus the Cat (freq bonus 6) The monster species that spawned more often: powergas turret (freq bonus 3) The monster species that spawned more often: asp (freq bonus 3) The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: giant brown locust The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: young blue dragon The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 57) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 201) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 66) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3) Next attribute increase check would have come at turn 256 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were cold resistant You were shock resistant You were prevented from having acid resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (282) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (KRUIEMEDISYNE) scroll of healing (MAKE THE PRIZE TWICE USED) scroll of mana (MORKE GRUVER) scroll of phase door (EN SNORING HEALTHITS LOWERED) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) Spellbooks spellbook of shocking sphere (dripping) spellbook of lightning (long) Potions potion of amnesia (sparkling) Rings ring of searching (sapphire) Wands wand of lightning (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Electric Mage...