bugsniper, chaotic male sea elven Acid Mage -.---- |...k| |.d@.| +....| |....| |...<| ------ [Bugsniper the Oozer] St7 Dx11 Co11 In14 Wi9 Ch8 AciSeaMalCha Dlvl:1 $2 HP16(16) Pw22(22) AC7 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male sea elven Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You see here a dagger {4}. The kobold throws a crude spear! You dodge a crude spear. You miss the kobold. Unknown command '^Q'. # Really quit [yes/no]? Unknown command '^J'. (3x) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Scrolls d - an uncursed scroll of scare monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of acid sphere (4:5) {1} h - a blessed spellbook of acid stream (7:2) {1} Potions c - an uncursed potion of gain energy {1} Rings f - an uncursed ring of warning {1} Wands e - an uncursed wand of acid (5:6) {1} Tools i - an uncursed magic marker (1:2) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 201 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 69% Musable item generation frequency was reduced by 48% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: crossbow (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139560 Monster spawn increase reached its maximum at turn 231060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 168609 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: lost ufo part (freq bonus 9) The monster species that spawned more often: hole mushroom (freq bonus 32) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 40) The monster species that spawned more often: pink parasite (freq bonus 11) The monster species that spawned more often: clockwork soldier (freq bonus 7) The monster species that spawned more often: humanlike construct (freq bonus 7) The monster species that spawned more often: umbra colony (freq bonus 18) The monster species that spawned more often: mountain centaur (freq bonus 8) The monster species that spawned more often: great lich (freq bonus 8) The monster species that spawned more often: invisible warp fungus (freq bonus 8) The monster species that spawned more often: undead death eater (freq bonus 18) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: anti-undead lich (freq bonus 14) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 10) The monster species that spawned more often: viper scopion (freq bonus 7) The monster species that spawned more often: ghost wolf (freq bonus 8) The monster species that spawned more often: invisible patch (freq bonus 32) The monster species that spawned more often: asian woman (freq bonus 16) The monster species that spawned more often: desecrated vortex (freq bonus 7) The monster species that spawned more often: Ella's wedge sandal (freq bonus 14) The monster species that never randomly spawned: educator The monster species that never randomly spawned: Warder Kriminologist The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: hollow one The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: ammit The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: enemy trooper The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 38) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 191) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were acid resistant You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1495 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (HITME) scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (LDL 750 MG SLASH DL) Spellbooks spellbook of acid sphere (redeemed) spellbook of acid stream (green eyed) Potions potion of gain energy (dandelion) Rings ring of warning (mead) Wands wand of acid (planar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid hound pups (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 goblins (1 created) 0 little pigs (1 created) 0 lichens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. You reached the 308th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 306 2 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 307 2 Andy-Brd-Fen-Fem-Cha escaped the dungeon [max level 1]. 13 [13] *308 2 bugsniper-Aci-Sea-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [16] 309 1 BSOD2-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17] 310 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18]