bugsniper, lawful male elven Elph ----------- ##------ ----------------# ###|.........|#-----------#,...#.| -......$........,# #,,)....#.....,|.........|#,|....| |#.......#...#.|,# #,#|.........|,|....#...%|#,|..#.| -----#######|.#....#.......|,# #[,.....<....|,-..........,,|....| |....,,,,,,,..>............|,####,,,,#-------#---#----#-#-|--##|....| |...|###,##,------#-------+-,##,,,,,,# ##,,,,,,,,,,,,,,,,,,,-....| |....,,,,,,,,,,,,,,,,------#,,,,,,### ##,,########,,########------ --.--########,,,#,,,,.....|#,,####------##,,## #,## #,# ###,,,,#,|....|#),# |.....,,,## #,# #,# ### ###,,,,.....-,,------....|#### #-----)--- #,# #,# ##,##,|....|,,|.........| ###,........| ---|-----.-######,,#,,|.....,,|.........|####,,,,|.......|## |...{....).,,,,,,,,,,#|....|#,-.........-,,,,,###|.......-@----% %!0?- |.........|###########------##|.........|###### |..{....|d@+!).?`%.++| |.........| ----------- ---------#--((% *-$[- |.......... ----------- [Bugsniper the Ohtar] St17 Dx9 Co13 In9 Wi6 Ch8 ElpElfMalLaw Dlvl:2 $23 HP-6(65) Pw60(60) AC5 Exp6 T2249 Latest messages [-15 -> 38] Hebiwerie misfires! Hebiwerie wields a long sword {16}! You displaced your dog. Hebiwerie swings his long sword. Hebiwerie hits you! [-5 -> 33] Hebiwerie wields a shotgun {15}! Hebiwerie fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-17 -> 16] You are hit by the 2nd shotgun shell. [-1 -> 15] You are hit by the 3rd shotgun shell! [-7 -> 8] Warning: HP low! Hebiwerie wields a long sword {16}! Hebiwerie swings his long sword. Hebiwerie hits you! You die... Your inventory Weapons a - an uncursed +1 elven dagger (alternate weapon; not wielded) {4} b - an uncursed +1 elven bow (weapon in hands) {12} c - 49 uncursed +2 elven arrows (in quiver) {25} d - 31 blessed +0 elven arrows {16} m - an uncursed +0 scimitar {16} x - the blessed +0 fauchard named Webweaver's Crook {24} z - 6 uncursed +0 arrows {5} G - 14 uncursed +1 frag grenades {7} Armor e - an uncursed +2 elven cloak (being worn) {4} y - a blessed +0 orcish helm (being worn) {12} A - an uncursed +0 leather armor {60} H - an uncursed +1 pair of leather gloves {4} Comestibles f - 4 uncursed lembas wafers {4} l - 5 uncursed bananas {3} n - 3 blessed carrots {2} I - an uncursed K-ration {1} L - 2 uncursed cream pies {1} M - 5 uncursed melons {3} Scrolls g - 4 uncursed scrolls of healing {2} h - 5 uncursed scrolls of mana {5} i - 2 uncursed scrolls of phase door {1} j - 2 uncursed scrolls of standard id {1} k - an uncursed scroll of cure {1} p - an uncursed scroll of ebb tide {1} C - a blessed scroll of healing {1} D - an uncursed scroll of enchant weapon {1} J - an uncursed scroll of teleportation {1} Spellbooks q - an uncursed spellbook of cancellation (0:4) {1} s - an uncursed spellbook of chemistry (0:3) {1} t - an uncursed spellbook of magic missile (7:2) {1} u - an uncursed spellbook of thunder (5:2) {1} v - an uncursed spellbook of entrapping (7:1) {1} Potions B - an uncursed potion of oil {1} Rings w - the uncursed ring of teleport control named The Achromantic Ring (on right hand) {1} Wands E - a blessed wand of cold (0:2) {1} K - an uncursed wand of speed monster (0:3) {1} Tools r - an uncursed can of grease (3:25) {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 14% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: hammer (turn 409) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35400 Monster spawn increase reached its maximum at turn 76354 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 209668 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: sand archer (freq bonus 6) The monster species that spawned more often: psychlich (freq bonus 14) The monster species that spawned more often: nexus hound (freq bonus 8) The monster species that spawned more often: agate growth (freq bonus 3) The monster species that spawned more often: magic turret (freq bonus 24) The monster species that spawned more often: veela (freq bonus 3) The monster species that spawned more often: radiant mushroom (freq bonus 4) The monster species that spawned more often: shard force patch (freq bonus 7) The monster species that spawned more often: skeleton ettin (freq bonus 6) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 8) The monster species that spawned more often: minor death (freq bonus 10) The monster species that spawned more often: little tyrannosaurus (freq bonus 3) The monster species that spawned more often: scarlet warp fungus (freq bonus 5) The monster species that spawned more often: undead gamer (freq bonus 3) The monster species that spawned more often: shadow (freq bonus 14) The monster species that spawned more often: wonderful lady (freq bonus 6) The monster species that spawned more often: pile of rare gold coins (freq bonus 40) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 4) The monster species that spawned more often: shimmering mushroom (freq bonus 24) The monster species that spawned more often: Mousse (freq bonus 12) The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: pink jelly The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: bronze dragon The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: mechicken The monster species that never randomly spawned: spectral anaconda The monster species that never randomly spawned: psychic The monster species that never randomly spawned: rock smasher The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 37) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 3) Next attribute increase check would have come at turn 3718 Strength training was -2 Dexterity training was 19 Wisdom training was 26 Constitution training was 50 You were sleep resistant You were disintegration-resistant You were prevented from having warning (0) You were prevented from having curse resistance (0) You saw invisible You had automatic searching You had infravision You had 833 points of nutrition remaining You were stealthy You had teleport control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 82% b - chemistry 1 divine 25% 94% c - magic missile 3 attack 90% 84% d - thunder 8 matter 100% 95% Techniques known in the end Name Level Status missile flurry 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Artifacts The Achromantic Ring [chaotic ring of teleport control] Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) scimitar (curved sword) fauchard (pole sickle) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (platform boots) orcish helm (iron skull cap) leather gloves (paper gloves) Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) scroll of ebb tide (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of enchant weapon (HLY HLS) scroll of teleportation (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) Spellbooks spellbook of cancellation (natural) spellbook of chemistry (disrupted) spellbook of magic missile (exciting) spellbook of thunder (crying) spellbook of entrapping (zone-specific) Potions potion of oil (elder flower) Rings ring of teleport control (pinewood) Wands wand of cold (mercury) wand of speed monster (sycamore) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 acid blobs a white blob a cockatoo chick a thick jackal 0 large racoon dogs (1 created) 0 little dogs (1 created) a gas spore a floating eye a hobbit merchant a hobbit 0 graduate kobolds (1 created) a hidden kobold (3 created) 0 fallens (1 created) a kobold lord a goblin a hobgoblin an orc 0 uncommon orcs (1 created) 2 low snotlings 4 sewer rats a pack rat an insect swarm an echidna 2 emus 2 lichens 2 spore lichens 0 unalignment things (1 created) 0 red growths (1 created) 0 slow molds (1 created) a sub-gnome (2 created) an intermediate gnome a Kop 2 Keystone Kops (3 created) 0 Detective Sergeants (1 created) a Kop Lieutenant a gray ooze 3 chasing garter snakes a house snake a grid xorn 0 monkeys (1 created) a wood bear cub 2 kobold zombies (3 created) a gnome zombie a village idiot a human 0 item masters (9 created) 0 shopkeepers (1 created) a soldier 0 hata-hatas (1 created) 0 newts (1 created) a kogepan 3 floor grues 4 novice light walls a novice medium wall 84 creatures born. 57 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 37 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (32 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (62 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (26 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph...