bugsniper, neutral male elven Elph --------- ----- |.......#|,###--...-- ...----.#|,,,,...<..| |..| |..-,,##|.....| |..| |..|,, |.....| |..----..|## --...-- .......#.| ----- ---|------ ,,# ---------- ,,, |.......... ,@, -. ##, . . . [Bugsniper the Edhel] St17 Dx11 Co11 In8 Wi10 Ch3 ElpElfMalNeu Dlvl:1 $8 HP19(19) Pw16(16) AC4 Exp1 T72 Latest messages You displaced your little dog. In what direction? [47896321><] The gold pieces come loose. 7 gold pieces. You displaced your little dog. You find a secret door! In what direction? [47896321><] The door opens. The little dog misses the racoon dog. You kill the racoon dog! What do you want to eat? [f or ?*,] This racoon dog corpse tastes terrible! You finish eating the racoon dog corpse. o - a ruby potion {1}. You find a secret door! You stop. Your little dog is in the way! In what direction? [47896321><] The door opens. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 elven arrows (in quiver) {28} d - 33 blessed +0 elven arrows {17} l - an uncursed +0 dagger {4} Armor e - an uncursed +2 elven cloak (being worn) {4} n - an uncursed +0 leather armor (being worn) {60} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions o - a blessed potion of banishing fear {1} Gems m - an uncursed +0 peridot {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12765 Monster spawn increase reached its maximum at turn 47947 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 55680 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: red light (freq bonus 8) The monster species that spawned more often: acid penetrator (freq bonus 12) The monster species that spawned more often: storm caster (freq bonus 10) The monster species that spawned more often: scarlet spore (freq bonus 6) The monster species that spawned more often: twelve-headed hydra (freq bonus 12) The monster species that spawned more often: uber sorcerer (freq bonus 11) The monster species that spawned more often: paralyzing sphere (freq bonus 7) The monster species that spawned more often: ray bear (freq bonus 5) The monster species that spawned more often: corrosive wall (freq bonus 6) The monster species that spawned more often: Deckschmae (freq bonus 12) The monster species that spawned more often: water spore (freq bonus 16) The monster species that spawned more often: tiger shark (freq bonus 10) The monster species that spawned more often: volt warp patch (freq bonus 14) The monster species that spawned more often: werewolf (freq bonus 6) The monster species that spawned more often: hyena (freq bonus 6) The monster species that spawned more often: flat fish (freq bonus 14) The monster species that spawned more often: blue thunderlord (freq bonus 14) The monster species that spawned more often: unseen potato (freq bonus 5) The monster species that spawned more often: spider swarm (freq bonus 6) The monster species that spawned more often: greater permamimic (freq bonus 6) The monster species that never randomly spawned: huge newt The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: sea naga hatchling The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: deep elf The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: control nurse The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 502) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 31) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 128) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Next attribute increase check would have come at turn 241 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 3 You were sleep resistant You were prevented from having drain resistance (0) You were prevented from having half spell damage (0) You saw invisible You had automatic searching You had infravision You had 1573 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (battle boots) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (TOP SECRET DO NOT READ) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (NIOQUO TARGO) scroll of cure (TO DO CANCENUS) Potions potion of banishing fear (ruby) Gems peridot (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph...