bugsniper, lawful male elven Elph --- ------ --- . ..... .. ------. .....#.----------------------- |....|.---..-....|[..[..|..............| |....|.|.....|...|.[..[.|..............| |....|.|.....|...|[[.)[)|..............| |......|.%...|...|..))@[|-------|------- | | ---- ----|...---|---...-----|--d...............| |......................{.........................| | - ------|------................-----------.....| |......|..--|------|--..| !+=%.(+|-|-- | |!%%!!.|.`|... .).|@.-)/)!%+?/$| . |!!..!.|. |.... ....|..|.?+././%.| .| |!...!!|. |.....|....|..| .."[...| | --------. ------------..- -------- .. .@ ---- ---- [Bugsniper the Ohtar] St15 Dx15 Co8 In8 Wi10 Ch6 ElpElfMalLaw Dlvl:6 $1582 HP78(78) Pw96(96) AC-5 Exp9 T6761 Latest messages Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to take off? [ejR or ?*] You can't. They are cursed. You see here a pair of spanish gloves {4}. (2x) J - a pair of spanish gloves {4}. You displaced your large dog. "Hello, bugsniper! Welcome again to Yildizeli's used armor dealership!" There are several objects here. What do you want to drop? [$#a-zA-OQRT-Z or ?*] You cannot drop something you are wearing. Unknown command ' '. What do you want to drop? [$#a-zA-OQRT-Z or ?*] You drop a pair of spanish gloves {4}. Yildizeli offers 25 gold pieces for your pair of spanish gloves. Sell it? [ynaq] (y) A pair of leather gloves {4}; you sold it for 25 gold pieces. Really attack Yildizeli? [yn] (n) What do you want to ready? [- acdpDEMNQVW or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets q - an uncursed amulet versus poison (being worn) {1} Weapons a - an uncursed +1 elven dagger {4} b - an uncursed +1 elven bow (weapon in hands) {12} c - 46 blessed +2 elven arrows (in quiver) {24} d - 34 uncursed +0 elven arrows {17} p - the uncursed +7 silver saber named Grayswandir (alternate weapon; not wielded) {12} D - 7 uncursed +0 daggers {28} E - 54 uncursed +0 arrows {27} M - 157 uncursed +0 shuriken {81} N - 9 uncursed +2 darts named enchanted {5} Q - 17 blessed +0 darts {14} V - 14 uncursed +0 ya {7} W - an uncursed +0 short sword {12} Armor e - a blessed +2 elven cloak (being worn) {4} h - an uncursed +0 studded leather armor {80} j - an uncursed +0 orcish helm (being worn) {12} l - an uncursed +0 Hawaiian shirt {2} n - an uncursed -1 helmet {20} s - an uncursed +0 large shield {40} t - an uncursed +0 pair of low boots {4} A - an uncursed +0 pair of boots of swimming {8} H - an uncursed +0 bronze plate mail {200} R - a cursed +0 pair of leather gloves (being worn) {4} U - a cursed rustproof +0 splint mail (being worn) {160} Comestibles f - 4 uncursed lembas wafers {4} v - a blessed lizard corpse {10} C - 4 uncursed tripe rations {2} K - 3 blessed slime molds {2} Scrolls g - 9 uncursed scrolls of healing {6} i - 3 uncursed scrolls of phase door {3} y - an uncursed scroll of mana {1} L - an uncursed scroll of cure {1} Y - 2 uncursed scrolls of blank paper {2} Z - a cursed scroll of blank paper {1} Spellbooks z - an uncursed spellbook of command undead (0:4) {1} Rings G - an uncursed ring of teleport control (on right hand) {1} I - an uncursed ring of regeneration (on left hand) {1} Wands k - an uncursed wand of probing (0:5) {1} x - an uncursed wand of cold called ice (0:4) {1} B - an uncursed wand of undead turning (0:4) {1} F - an uncursed wand of extra healing (0:3) {1} X - an uncursed wand of slow monster called slow (0:6) {1} Tools # - a blessed tin whistle {1} m - an uncursed tin whistle {1} o - an uncursed bag of holding {48} r - an uncursed wax candle {1} u - an uncursed saddle {1} w - a cursed mirror {1} O - an uncursed leash {1} T - an uncursed mirror {1} Contents of the bag of holding: an uncursed potion of extreme power {1} an uncursed spellbook of lightning (0:0) {1} an uncursed spellbook of poison blast (3:2) {1} an uncursed lizard corpse {10} a blessed scroll of healing {1} an uncursed wand of summon sexy girl (0:7) {1} a cursed ring of fire resistance {1} an uncursed ring of regeneration {1} an uncursed scroll of summon undead called summon undead {1} 2 uncursed scrolls of teleportation {1} an uncursed chemistry set (7:17) {20} an uncursed spellbook of sleep (0:0) {1} a cursed amulet of strangulation {1} an uncursed +0 worthless piece of yellowish brown glass {1} an uncursed potion of restore ability {1} 2 uncursed potions of oil {2} an uncursed potion of sickness {1} a heavily cursed potion of numbness {1} a cursed potion of healing {1} a blessed potion of ESP {1} an uncursed potion of speed {1} an uncursed potion of healing {1} a cursed potion of monster detection {1} an uncursed spellbook of stun monster (4:2) {1} an uncursed spellbook of cure sickness (0:0) {1} an uncursed spellbook of resist sleep (0:2) {1} 5 uncursed scrolls of mana {5} an uncursed scroll of enchant weapon called enchant weapon {1} a blessed scroll of create monster called ?? {1} 5 uncursed scrolls of healing {3} an uncursed fortune cookie {1} an uncursed clove of garlic {1} 2 uncursed slime molds {1} 4 uncursed apples {2} an uncursed mimic lizard corpse {10} 11 uncursed cream pies {6} an uncursed Hacker's Food {1} an uncursed food ration {1} Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: speed You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 78% Wand drop chance was reduced to 91% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: healing spells (turn 15) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43185 Monster spawn increase reached its maximum at turn 63701 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2839512 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: aggressive lichen (freq bonus 6) The monster species that spawned more often: death mage (freq bonus 3) The monster species that spawned more often: Officer Sergeant (freq bonus 3) The monster species that spawned more often: cerulean mold (freq bonus 3) The monster species that spawned more often: spikefist (freq bonus 8) The monster species that spawned more often: water devil (freq bonus 4) The monster species that spawned more often: black spider (freq bonus 14) The monster species that spawned more often: deceiving spore (freq bonus 5) The monster species that spawned more often: spore patch (freq bonus 6) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 2) The monster species that spawned more often: giant tan bat (freq bonus 3) The monster species that spawned more often: barghest (freq bonus 2) The monster species that spawned more often: adventurer mold (freq bonus 6) The monster species that spawned more often: elder stargazer (freq bonus 3) The monster species that spawned more often: flying demilich (freq bonus 7) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 10) The monster species that spawned more often: wooden golem (freq bonus 9) The monster species that spawned more often: aqua turret (freq bonus 20) The monster species that spawned more often: undead undertaker (freq bonus 2) The monster species that spawned more often: IWBTG apple (freq bonus 2) The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: skaven The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: wonderful trove The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: red card The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 210) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 87) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 5) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 8) Next attribute increase check would have come at turn 8082 Strength training was 9 Dexterity training was 6 Wisdom training was 14 Constitution training was 15 The escalating chokhmah attack damage was 1 You were sleep resistant You were poison resistant You were prevented from having clairvoyance (0) You were prevented from having speed (0) You saw invisible You had automatic searching You had infravision You had 1854 points of nutrition remaining You were stealthy You had teleport control You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 34% b - poison blast 4 attack 90% 36% c - stun monster 1 enchant 68% 52% d - ice beam 8 matter 100% 63% e - reflection 6 matter 98% 64% f - resist sleep 1 protect 68% 70% g - cure sickness 3 healing 90% 79% h - sleep 2 enchant 75% 84% i - lightning 4 matter 90% 85% j - command undead 5 attack 95% 92% Techniques known in the end Name Level Status missile flurry 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Amulets amulet versus poison (cracked) amulet of life saving (deltoid) amulet of strangulation (edged) Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) orcish arrow (crude arrow) orcish short sword (crude short sword) orcish dagger (crude dagger) shuriken (throwing star) ya (bamboo arrow) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (cast iron boots) helmet (frequent helmet) orcish chain mail (crude chain mail) boots of swimming (winter stilettos) lethe cloak (opera cloak) dwarvish cloak (hooded cloak) low boots (walking shoes) iron shoes (hard shoes) leather gloves (spanish gloves) orcish helm (iron skull cap) Scrolls scroll of healing (WHAT THE FUCK IS THIS) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (NADSIL SEETRURA) scroll of standard id (JUGEMJUGEMGOGOUNO) scroll of cure (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of enchant weapon called enchant weapon (APOCALYPSE) scroll of create monster called ?? (BFG 9000 OH YEAH) scroll called scare monster (PERQUE SON ELS MESTRES) scroll called enchant armor (MA MILLOCOR) scroll of summon undead called summon undead (KAPOW) scroll of teleportation (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of gain mana (U FOKIENG SUK) scroll of identify (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll called enchant weapon (STAT STUNT IS MORE IMPORTANT) scroll of genocide (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of blank paper (unlabeled) Spellbooks spellbook of detect foot (inert) spellbook of poison blast (turquoise) spellbook of stun monster (old) spellbook of ice beam (encased) spellbook of reflection (mirroring) spellbook of resist sleep (shrill) spellbook of cure sickness (reversed) spellbook of sleep (frosty) spellbook of lightning (red-listed) spellbook of command undead (octarine) Potions potion of extra healing (nanika) potion called conf (plaid) potion of extreme power (swirly) potion of oil (emerald) potion of blindness (dangerous) potion of paralysis (bright green tea) potion of monster detection (venomous) potion called shockfrost (dandelion) potion called amnesia (sparkling) potion of restore ability (freezing) potion of sickness (dark green) potion of numbness (thaumaturgic) potion of healing (mint) potion of ESP (mum) potion of speed (murky) Rings ring of teleport control (antimony) ring of regeneration (clay) ring of fire resistance (gold) Wands wand of magic missile (titanium) wand of summon sexy girl (celestial) wand of cold called ice (motile) wand of slow monster called slow (paper) wand of probing (cracked) wand of undead turning (elm) wand of extra healing (jelly) Tools tin whistle (whistle) bag of holding (bag) wax candle (candle) mirror (looking glass) chemistry set (box of obscure-looking glass devices) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 7 killer bees a worker ant 3 giant ants a large flea a blob of preserved organs 2 cocks a small chickatrice a cockatoo 5 jackals 3 pack foxes a xof 2 exploding jackals a scruffy little dog a terminator chess wild dog a gang guy 2 little dogs (3 created) 0 dogs (1 created) a floating eye (2 created) a tiger cub 0 hobbit merchants (1 created) 0 hobbits (1 created) a dwarf 0 camo dwarves (1 created) a group dwarf a porter flying dwarf a bugbear a normal jelly a green ooze (2 created) a hidden kobold 2 taslois a small kappa 3 large kobolds (5 created) a kobold lord 0 special kobold lords (1 created) 0 leprechauns (1 created) 2 petit mimics (3 created) a petit permamimic a mimic a permamimic a small mimic a small healing mimic a small healing permamimic 0 large mimics (1 created) a demimondaine 0 mountain nymphs (1 created) a healing water nymph a domestic nymph 2 goblins a group goblin a goblin cop an earth gas a Mordor orc 2 porter Mordor orcs 0 Uruk-sharks (2 created) 2 Uruk-hai (5 created) 0 orc shamans (1 created) a smut orc (2 created) 0 rock piercers (1 created) 2 lambs a boar 2 sewer rats a pack rat 0 rabbits (1 created) 0 giant white cave mice (1 created) 2 giant field mice (1 created) 2 rock moles a millipede 11 cave spiders (12 created) 2 healthy cave spiders 2 land spiders an arach a yellow centipede a centipede a swarm centipede a green centipede a grey centipede a large spider a recluse spider a spider a scorpion a thick carrion creeper a nickelpede a sand leaper 2 dust vortices 0 snails (1 created) 2 maggots 7 grid bugs 2 natural bugs 0 weregridbugs (2 created) 4 spark bugs 0 vultures (1 created) a chaffinch a fruit bat a giant bat a tattered lurker 0 baby deep dragons (1 created) a baby sky dragon 0 invisible badguys (1 created) 2 lichens (1 created) a colony lichen (0 created) an undefined creature 2 brown molds (1 created) 0 brown growths (1 created) a blue mold 0 blue growths (1 created) a yellow colony 2 golden fungi (1 created) a red growth 4 red stalks (3 created) 2 cyan molds (1 created) 0 cyan growths (1 created) a cyan spore a noxious growth a spore mushroom 0 sub-gnomes (4 created) 2 gnomes (7 created) an intermediate gnome 0 gnome lords (1 created) 0 kestrels (1 created) 10 Keystone Kops (12 created) an Undead Kop (2 created) 2 Policeman Lieutenants an Undead Kaptain 0 mummies (1 created) 0 adom mummies (1 created) a gnome mummy a green naga hatchling a golden naga hatchling a white naga hatchling 2 ogres a gray ooze 6 garter snakes 0 scorched snakes (1 created) a lesser umber hulk a mini vampire a monkey 0 kobold zombies (2 created) an ossium animatum 3 gnome zombies (4 created) 7 orc zombies a ghast a ghoul a straw golem a paper golem a human adventurer (2 created) an innkeeper an asgardian 2 weregridbugs (0 created) 4 muggers a werepiercer a farting boy a turkish bandit a wereboar 0 shopkeepers (5 created) 3 watchmen (4 created) 0 watch captains (3 created) a chaser shadow a jellyfish a newt 0 geckos (1 created) 2 demitwens 0 iguanas (1 created) 2 lizards 2 mimic lizards (3 created) 4 colorless mushroom patches 6 sukkiri flowers a poison creeper a plague poppy 2 grey mushroom patches a silver mushroom patch a kogepan a gray mewlip 0 inedible slime molds (1 created) 2 piles of copper coins 2 novice light walls a novice medium wall a novice dark wall 0 apprentice light walls (1 created) a crude turret a prehistoric turret a confusion trove (2 created) 312 creatures born. 251 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: arch-liches 1 species genocided. Voluntary challenges You eaten 38 times You eaten food with animal by-products 34 times You eaten meat 20 times You have communicated with the gods 9 times You prayed to the gods 1 time You hit with a wielded weapon 254 times You killed 202 monsters You read items or engraved 48 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (29 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (39 of 160) spirituality [Unskilled] (max Expert) (19 of 20) petkeeping [Basic] (max Expert) (93 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (125 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (94 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (49 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (63 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 6 with 20492 points, and 1582 pieces of gold, after 6761 moves. Killer: quit You were level 9 with a maximum of 78 hit points when you quit. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 29 25652 QQQQQ-Rog-Dop-Fem-Cha turned to stone in Sokoban on level 7 [max 10]. Petrified by a coming into contact with a petrifying object. 91 [91] 30 22473 Winter-Che-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by petrification. 151 [151] *31 20492 bugsniper-Elp-Elf-Mal-Law quit in The Dungeons of Doom on level 6 [max 7]. 78 [78] 32 20435 Bluescreen-Kni-Gha-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (golden heart). - [105] 33 19592 deadwater-Mon-Dro-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [94]