bugsniper, lawful male elven Elph ------ |d...| |.@..| |..# | |.. |... |... ---.- [Bugsniper the Edhel] St10 Dx14 Co12 In5 Wi9 Ch5 ElpElfMalLaw Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 34 uncursed +0 elven arrows {17} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could nothave this property extrinsically: magic resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 98% Musable item generation frequency was reduced by 36% Ring drop chance was reduced to 96% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20582 Monster spawn increase reached its maximum at turn 58486 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1059075 The monster class that cannot be genocided was piercer The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: rain cloud dragon (freq bonus 20) The monster species that spawned more often: giant force bat (freq bonus 10) The monster species that spawned more often: soul burner (freq bonus 8) The monster species that spawned more often: forest maggot (freq bonus 16) The monster species that spawned more often: secluded mold (freq bonus 12) The monster species that spawned more often: buckyball (freq bonus 18) The monster species that spawned more often: duergar warrior (freq bonus 20) The monster species that spawned more often: chaffinch (freq bonus 9) The monster species that spawned more often: stone golem (freq bonus 9) The monster species that spawned more often: blue-red patch (freq bonus 14) The monster species that spawned more often: goyaman (freq bonus 64) The monster species that spawned more often: Microsoft employee (freq bonus 48) The monster species that spawned more often: mean warp fungus (freq bonus 20) The monster species that spawned more often: huge ogre thief (freq bonus 8) The monster species that spawned more often: dutch girl (freq bonus 16) The monster species that spawned more often: random monster (freq bonus 14) The monster species that spawned more often: haunted ghost (freq bonus 9) The monster species that spawned more often: decaying mimic (freq bonus 10) The monster species that spawned more often: lavender growth (freq bonus 20) The monster species that spawned more often: undead archeologist (freq bonus 11) The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: wrinkled fungus The monster species that never randomly spawned: personalized killer tripe ration The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: undead mystic The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 11) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 12) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 9) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having magic resistance (0) You were prevented from having speed (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (beautiful heels) Scrolls scroll of healing (VELOX NEB) scroll of mana (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of phase door (ABOR EFECTOR) scroll of standard id (PENIS MASTURBATION) scroll of cure (THE RESULT IS THE FRUIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph...