bugsniper, neutral female jelly Yeoman @ [Bugsniper the Usher] St16 Dx12 Co8 In10 Wi6 Ch6 YeoJelFemNeu Dlvl:1 $0 HP21(21) Pw9(9) AC4 Exp1 T1 Bli Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral female jelly Yeoman. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - a blessed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 26 uncursed apples {17} g - 24 uncursed carrots {15} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: hallu party You could not have this property intrinsically: searching Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 80% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: general combat (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43550 Monster spawn increase reached its maximum at turn 86480 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 93104 The monster class that cannot be genocided was major demon The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: colorful force patch (freq bonus 6) The monster species that spawned more often: vlasta (freq bonus 14) The monster species that spawned more often: Old Man Willow (freq bonus 4) The monster species that spawned more often: grey orc (freq bonus 8) The monster species that spawned more often: petty brute (freq bonus 8) The monster species that spawned more often: misse misse (freq bonus 8) The monster species that spawned more often: undead saiyan (freq bonus 5) The monster species that spawned more often: bloodshot mewlip (freq bonus 4) The monster species that spawned more often: ninetales (freq bonus 5) The monster species that spawned more often: void warp fungus (freq bonus 6) The monster species that spawned more often: crimson spore (freq bonus 5) The monster species that spawned more often: burning clan (freq bonus 9) The monster species that spawned more often: ice elemental (freq bonus 7) The monster species that spawned more often: petty river moccasin (freq bonus 6) The monster species that spawned more often: nymph queen (freq bonus 5) The monster species that spawned more often: Banisher (freq bonus 6) The monster species that spawned more often: sucker mushroom (freq bonus 5) The monster species that spawned more often: thunder drake (freq bonus 10) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 16) The monster species that spawned more often: thick deep one (freq bonus 8) The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: heath The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: neolithic turret The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: adult water dragon The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 36) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 28) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 1) Next attribute increase check would have come at turn 711 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were prevented from having a sight bonus (0) You were prevented from hallu partying (0) You leeched mana You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness You could not have safely prayed (599) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (graffiti gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (meteoric helmet) * skullcap (hydra helmet) * flack helmet (echo helmet) * crystal helm (viking helmet) * mining helm (narrow helmet) * field helm (wide conical hat) * helm of safeguard (mechanical helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (brand-new gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (hugging boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (LOREM IPSUM) scroll of mana (MULY SA CITA NUL) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (FUS RO DAH) scroll of cure (MOVE RAISED BY FEARED) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Yeoman...