bugsniper, lawful male elven Elph ### #@, -d--- |.<.| |...| |...| |.... |...| ----- [Bugsniper the Edhel] St16 Dx10 Co14 In6 Wi6 Ch8 ElpElfMalLaw Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You see here a scroll labeled PROR PERPERCA {1}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - a blessed +1 elven bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 elven arrows (in quiver) {28} d - 30 uncursed +0 elven arrows {15} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: stunnopathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 138 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: firearms (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22289 Monster spawn increase reached its maximum at turn 80469 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 487312 The monster class that cannot be genocided was gnome The monster class that was spawned more often: snake (freq bonus 36) The monster species that spawned more often: troll king (freq bonus 78) The monster species that spawned more often: Marleen's sneaker (freq bonus 39) The monster species that spawned more often: brown warp patch (freq bonus 76) The monster species that spawned more often: your doppelganger (freq bonus 38) The monster species that spawned more often: large death dog (freq bonus 39) The monster species that spawned more often: nightly spore (freq bonus 45) The monster species that spawned more often: undead stargazer (freq bonus 80) The monster species that spawned more often: iron slime (freq bonus 76) The monster species that spawned more often: porter styx vortex (freq bonus 222) The monster species that spawned more often: nexus force fungus (freq bonus 42) The monster species that spawned more often: porter black unicorn (freq bonus 39) The monster species that spawned more often: karmic growth (freq bonus 74) The monster species that spawned more often: The Eastern Vampire (freq bonus 38) The monster species that spawned more often: lavender spore (freq bonus 74) The monster species that spawned more often: lightning vortex (freq bonus 37) The monster species that spawned more often: grating blob (freq bonus 74) The monster species that spawned more often: bullywug (freq bonus 78) The monster species that spawned more often: gray monster (freq bonus 152) The monster species that spawned more often: sportal wombat (freq bonus 84) The monster species that spawned more often: leprechaun sorceror (freq bonus 38) The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: arcane automata The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: portuguese clandestine The monster species that never randomly spawned: mine vampire The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: smart piercer The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 66) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 2) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having disintegration resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had automatic searching You had infravision You had 1496 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could not have safely prayed (70) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter boots) Scrolls scroll of healing (MY SPUTA WILL FLOW DOWN) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 low snotlings (1 created) 0 small snakes (2 created) 0 striped rat snakes (1 created) 0 newts (1 created) 0 gray twens (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 289 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 290 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Elp-Elf-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19]