bugsniper, chaotic male elven Elph ---------- |.......d| .......@<| |........| |.....`..| |..$.....| |........| ---------- [Bugsniper the Edhel] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. What do you want to ready? [- bcd or ?*] You don't have that object. What do you want to ready? [- bcd or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +2 elven arrows (in quiver) {25} d - 33 uncursed +0 elven arrows {17} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: drain resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: scimitar (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33220 Monster spawn increase reached its maximum at turn 66191 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485452 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: shrieking spirit (freq bonus 6) The monster species that spawned more often: iron weed (freq bonus 3) The monster species that spawned more often: kagero cuttie (freq bonus 9) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 3) The monster species that spawned more often: mosquit swarm (freq bonus 20) The monster species that spawned more often: colorless fungus (freq bonus 8) The monster species that spawned more often: hobbit (freq bonus 8) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 8) The monster species that spawned more often: water snake (freq bonus 10) The monster species that spawned more often: Warder Kaptain (freq bonus 8) The monster species that spawned more often: greenish beetle (freq bonus 8) The monster species that spawned more often: enraged shaman (freq bonus 8) The monster species that spawned more often: kith dragon (freq bonus 8) The monster species that spawned more often: large mind flayer (freq bonus 8) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 4) The monster species that spawned more often: covetous hill orc (freq bonus 10) The monster species that spawned more often: mean nurse (freq bonus 18) The monster species that spawned more often: g-choice (freq bonus 3) The monster species that spawned more often: freemason initiate (freq bonus 6) The monster species that spawned more often: vile lancer (freq bonus 10) The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: Wendy O. Koopa The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: bully The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: ancient white world champion The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 22) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 30) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Next attribute increase check would have come at turn 142 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having drain resistance (0) You were prevented from having stun resistance (0) You saw invisible You had automatic searching You had infravision You had 1499 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (tightly fitting boots) Scrolls scroll of healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of mana (PRATYAVAYAH) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (RAMBA ZAMBA) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 whnases (1 created) 0 little wild pigs (1 created) 0 larvae (1 created) 0 kobold zombies (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 289 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 290 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Elp-Elf-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19]