bugsniper, lawful male elven Elph -------- |......---- ------- |.........|## |.....| |.........-,# |...}.| ------ |........`|,# #|.....|#---------- |....| |........<|,,# #,..}...-,|....#.#.| |....|## --------|--#,# #,-------,.^....#..| |....-,,# #,# #,# #,,# ##|........| |....|#,##### ######,# #,# #,# ------|---## |....-,,,,,,# #,,,,,,# #,# ----- #,# #,d,K@, ------#,,,,## ##,###### #,##---...---,# ######o ###,### ##,,# #,,,|.....>..,# #,,,# #,,## ###,...%....|#### ##,# --.-- #|.......-,,,# #,# |...| ---...---#### #,###|^..| ----- #,,,,..^.| #####----- [Bugsniper the Edhel] St18 Dx10 Co10 In6 Wi7 Ch12 ElpElfMalLaw Dlvl:1 $5 HP-2(19) Pw16(16) AC6 Exp1 T228 Latest messages You displaced your little dog. Do you really want to step into that heel trap? [yn] (n) You stepped on a trigger! A leather peep-toe slams against your shins! [-9 -> 10] It hurts like hell! You pass out from the intense pain. You finally manage to get up again. The goblin throws a crude dagger! You are hit by a crude dagger. Elph is about to die. [-9 -> 1] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Solonor Thelandira. You finish your prayer. You feel that Solonor Thelandira is displeased. You miss the goblin. The goblin hits you! You die... Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 34 uncursed +0 elven arrows {17} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} m - an uncursed scroll of amnesia {1} Tools n - an uncursed bell {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 246 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 126 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 78% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: high heels (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33154 Monster spawn increase reached its maximum at turn 153834 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1843228 The monster class that cannot be genocided was lizard The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: aggressor (freq bonus 4) The monster species that spawned more often: hungry dead potato (freq bonus 8) The monster species that spawned more often: bastard troll (freq bonus 2) The monster species that spawned more often: burning dead potato (freq bonus 2) The monster species that spawned more often: evasive soldier ant (freq bonus 8) The monster species that spawned more often: inviso trove (freq bonus 10) The monster species that spawned more often: cloud giant (freq bonus 4) The monster species that spawned more often: siege kobold (freq bonus 8) The monster species that spawned more often: Ilona Szilagy (freq bonus 8) The monster species that spawned more often: tyrannosaurus rex (freq bonus 6) The monster species that spawned more often: reaper patch (freq bonus 3) The monster species that spawned more often: Geryon (freq bonus 3) The monster species that spawned more often: Demimaster Assassin (freq bonus 4) The monster species that spawned more often: bumbler kobold (freq bonus 20) The monster species that spawned more often: werejabberwock (freq bonus 6) The monster species that spawned more often: wailer spirit (freq bonus 5) The monster species that spawned more often: cheerful leprechaun (freq bonus 12) The monster species that spawned more often: grey centipede (freq bonus 2) The monster species that spawned more often: Mister Also Matte (freq bonus 8) The monster species that spawned more often: brute (freq bonus 4) The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: amnesiac The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: martian service robot The monster species that never randomly spawned: fry The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: white blob The monster species that never randomly spawned: ore-spore lichen The monster species that never randomly spawned: petty hill giant The monster species that never randomly spawned: vietnamese woman The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 43) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 44) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 37) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 44) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 108) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 3 Wisdom training was 3 Constitution training was 16 You were sleep resistant You were prevented from having see invisible (0) You were prevented from having corrosivity (0) You had automatic searching You had infravision You had 1360 points of nutrition remaining You were stealthy You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira Solonor Thelandira was angry with you (1) You could not have safely prayed (2219) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (roman sandals) Scrolls scroll of healing (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (PUTIUS CONSIO) scroll of standard id (YKEN PACK) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of amnesia (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a stoat 0 little dogs (1 created) 0 wimps (1 created) 0 manes (2 created) 0 small kappas (1 created) 0 goblins (1 created) 0 goblin cops (1 created) 2 sewer rats 0 visor sewer rats (2 created) 0 giant rats (6 created) 0 petit pseudo rats (1 created) a crawling worm mass 0 larvae (1 created) 0 grid bugs (3 created) 0 weak crows (1 created) 0 lichens (1 created) 0 stalking lichens (3 created) 0 yellow growths (2 created) 0 orange molds (1 created) 0 orange patches (1 created) 0 kestrels (1 created) a kobold zombie 0 battle-scarred veterans (1 created) 0 normal humans (1 created) 0 newts (1 created) 0 geckos (3 created) 0 green mushroom patches (1 created) 0 piles of copper coins (1 created) 43 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You died in The Dungeons of Doom on dungeon level 1 with 111 points, and 5 pieces of gold, after 228 moves. Killer: a monster (goblin) You were level 1 with a maximum of 19 hit points when you died. You reached the 191st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 189 118 deadwater-Che-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by overexertion. 18 [24] 190 118 dolores-Drd-Elf-Fem-Law died in The Dungeons of Doom on level 2. Killed by an orcish spear. - [9] *191 111 bugsniper-Elp-Elf-Mal-Law died in The Dungeons of * Doom on level 1 [max 2]. Killed by a monster (goblin). - [19] 192 107 snake153-Mah-Roh-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [27] 193 99 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by a hidden bomb. - [24]