bugsniper, neutral male elven Elph ###---------------- #,,.....<.........| ###,#|..............| #@,,,-..............| #`#,#|..............| ---------------- [Bugsniper the Edhel] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu Dlvl:1 $0 HP19(19) Pw16(16) AC7 Exp1 T12 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You displaced your little dog. You see here a clear potion {1}. l - a clear potion {1}. You try to move the boulder, but in vain. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [ghijk or ?*.] There's some graffiti on the ground here. You read: "Many profound books. 'Archaian relic' 'Riddle of ?rchaian civilization'". What do you want to read? [ghijk or ?*.] There's some graffiti on the ground here. You read: "Many profound books. 'Archaian relic' 'Riddle of ?rchaian civilization'". # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 elven arrows (in quiver) {27} d - 30 uncursed +0 elven arrows {15} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions l - an uncursed potion of water {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 286 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 115 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shuriken (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19725 Monster spawn increase reached its maximum at turn 71365 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 819000 The monster class that cannot be genocided was turret The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: wierdo terror (freq bonus 12) The monster species that spawned more often: grim reaper (freq bonus 4) The monster species that spawned more often: nurse (freq bonus 3) The monster species that spawned more often: Shindou Saki (freq bonus 32) The monster species that spawned more often: skunk (freq bonus 3) The monster species that spawned more often: iridescent beetle (freq bonus 6) The monster species that spawned more often: teal warp patch (freq bonus 18) The monster species that spawned more often: slime elemental (freq bonus 6) The monster species that spawned more often: cow man (freq bonus 5) The monster species that spawned more often: handsome gray unicorn (freq bonus 6) The monster species that spawned more often: earth gas (freq bonus 3) The monster species that spawned more often: corpulent dog (freq bonus 13) The monster species that spawned more often: nexus colony (freq bonus 4) The monster species that spawned more often: secluded colony (freq bonus 8) The monster species that spawned more often: hungry force patch (freq bonus 9) The monster species that spawned more often: bramble warp patch (freq bonus 5) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 5) The monster species that spawned more often: furious spore (freq bonus 5) The monster species that spawned more often: blue-green warp fungus (freq bonus 4) The monster species that spawned more often: orange mushroom (freq bonus 5) The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: kappa wizard The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 349) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were sleep resistant You were prevented from having magical breathing (0) You were prevented from having stunnopathy (0) You saw invisible You had automatic searching You had infravision You had 1488 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya You could not have safely prayed (211) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (clunky heels) Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (VIA FERO DEO) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aes (1 created) 0 little dogs (1 created) 0 grid bugs (2 created) 0 lichens (1 created) 0 human adventurers (1 created) 0 newts (1 created) 0 novice light walls (1 created) 0 fire troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 288 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 289 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Elp-Elf-Mal-Neu quit in The Dungeons of Doom on level 1. 19 [19]