bugsniper, lawful male elven Elph ------- ......| |.....| |.dd..| |.|.<.| -.----- #,# [Bugsniper the Edhel] St17 Dx9 Co16 In8 Wi7 Ch7 ElpElfMalLaw Dlvl:1 $0 HP-1(19) Pw16(16) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. What do you want to ready? [- bcd or ?*] Never mind. # Really quit [yes/no]? You see here a lembas wafer {1}. f - an uncursed lembas wafer {5}. The little dog misses the canermine. (2x) The canermine zaps a curved wand! The blast of frost hits you! You die... Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 30 uncursed +0 elven arrows {15} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 5 uncursed lembas wafers {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could nothave this property extrinsically: double attacks You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 62% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36275 Monster spawn increase reached its maximum at turn 54506 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 243865 The monster class that cannot be genocided was trove The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: ferrous growth (freq bonus 10) The monster species that spawned more often: inertia fungus (freq bonus 7) The monster species that spawned more often: golden heart (freq bonus 28) The monster species that spawned more often: cerulean spore (freq bonus 8) The monster species that spawned more often: vampire blender (freq bonus 7) The monster species that spawned more often: ferrous light (freq bonus 9) The monster species that spawned more often: shredder (freq bonus 16) The monster species that spawned more often: tower statue (freq bonus 16) The monster species that spawned more often: nethack horror (freq bonus 16) The monster species that spawned more often: demon dog (freq bonus 20) The monster species that spawned more often: giant pink rat (freq bonus 8) The monster species that spawned more often: high ninja (freq bonus 8) The monster species that spawned more often: baals minion (freq bonus 14) The monster species that spawned more often: glib trove (freq bonus 8) The monster species that spawned more often: kalmuth sephirah (freq bonus 20) The monster species that spawned more often: ocean naga (freq bonus 8) The monster species that spawned more often: Jessica (freq bonus 14) The monster species that spawned more often: inertia drake (freq bonus 9) The monster species that spawned more often: ice spider (freq bonus 10) The monster species that spawned more often: iron piercer (freq bonus 8) The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: haunter The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: autocube The monster species that never randomly spawned: monoton The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: gecko The monster species that never randomly spawned: black bat The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 18) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 17) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 32) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 5) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You were prevented from having mana regeneration (0) You were prevented from having double attacks (0) You saw invisible You had automatic searching You had infravision You had 1496 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could have safely prayed (189) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (combat boots) Scrolls scroll of healing (ELF DONT CANNT) scroll of mana (HZLRC KSTSBD MPFNG) scroll of phase door (6 TIME) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (WOPAK) Wands wand of chromatic beam (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 little dogs (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 spore lichens (2 created) 0 kobold zombies (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: blast of frost You were level 1 with a maximum of 19 hit points when you died. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 288 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 289 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Elp-Elf-Mal-Law died in The Dungeons of Doom on level 1. Killed by a blast of frost. - [19]