bugsniper, chaotic male elven Elph --------- |.......| |.<..@%.| .:. ...X.d..| -.----+-- [Bugsniper the Edhel] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male elven Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. You kill the parrot chick! # Really quit [yes/no]? Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 31 uncursed +0 elven arrows {16} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could nothave this property extrinsically: drunken boxing You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23408 Monster spawn increase reached its maximum at turn 33926 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 192708 The monster class that cannot be genocided was worm The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: white friar (freq bonus 4) The monster species that spawned more often: operation (freq bonus 8) The monster species that spawned more often: petro vortex (freq bonus 8) The monster species that spawned more often: tentacle wall (freq bonus 16) The monster species that spawned more often: aquatic elven warrior (freq bonus 4) The monster species that spawned more often: fire troll (freq bonus 6) The monster species that spawned more often: Baalzebub (freq bonus 4) The monster species that spawned more often: nasty wraith (freq bonus 20) The monster species that spawned more often: Ippo Makunoichi (freq bonus 12) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 4) The monster species that spawned more often: phase colony (freq bonus 4) The monster species that spawned more often: gang leader (freq bonus 2) The monster species that spawned more often: demon steed (freq bonus 3) The monster species that spawned more often: fake force fungus (freq bonus 8) The monster species that spawned more often: brontsaurus (freq bonus 5) The monster species that spawned more often: thestral (freq bonus 6) The monster species that spawned more often: sludge turret (freq bonus 10) The monster species that spawned more often: reaper warp patch (freq bonus 2) The monster species that spawned more often: gnashing mumak (freq bonus 3) The monster species that spawned more often: Marike (freq bonus 6) The monster species that never randomly spawned: wood nymph The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: Inspector Kommissioner The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: general The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: undead pickpocket The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 36) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 1) Next attribute increase check would have come at turn 559 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having infravision (0) You were prevented from drunken boxing (0) You saw invisible You had automatic searching You had 1495 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (castlevania boots) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of phase door (ADE EXPIRIUS) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (MORAL RISE WHEN BURN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 little dogs (1 created) 0 kobolds (1 created) 0 sand rats (1 created) 0 Undead Kops (6 created) 0 grid xorns (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 novice medium walls (1 created) 14 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. You reached the 248th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 246 16 dolores-Sla-Ele-Fem-Cha escaped the dungeon [max level 1]. 19 [19] 247 16 ekliot-Fai-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] *248 16 bugsniper-Elp-Elf-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 249 15 Dikkin-Alt-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt. - [12] 250 15 Lorskel-Sam-Vam-Mal-Law quit in The Dungeons of Doom on level 1. 22 [22]