bugsniper, chaotic male elven Elph ---------------------- +....................| ###|....................| #,,.........`...........| #,#|....................| ##,#|...@......>.........| #,,#|....................| #,# ------.-------#-#--- - -#--------,# #,,,,,,,,,,,,# |........#,# ############,# |........|,# #,# |........|,# --|---- |..<......,# |.....| |.....^..|## |.....| .........| |.`...| ---------- |.....| ------- [Bugsniper the Edhel] St15 Dx15 Co14 In8 Wi12 Ch5 ElpElfMalCha Dlvl:1 $21 HP19(19) Pw16(16) AC5 Exp1 T85 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 15 arrows {8}. Be careful! New moon tonight. l - 15 arrows {8}. You see here a scroll labeled HP LOWED BY HOT AND HEAL BY WATE {1}. m - a scroll labeled HP LOWED BY HOT AND HEAL BY WATE {1}. The little dog suddenly falls asleep! You see here 5 gold pieces {0}. 5 gold pieces. You see here a statue of a cave spider {75}. You see here 16 gold pieces {0}. 16 gold pieces. Pick an object. @ a human or elf (weary pilgrim) (base level 0) (male) [seen: normal vision, infravision] Accessing Pokedex entry for weary pilgrim... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 8. Normal speed (12). Normal generation in groups, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical You see here a statue of a jackal {450}. You displaced your little dog. You hear a gurgling noise. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 32 uncursed +0 elven arrows {16} l - 15 uncursed +0 arrows {8} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} m - an uncursed scroll of gold detection {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: fear factor You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 90% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: general combat (turn 85) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53620 Monster spawn increase reached its maximum at turn 106740 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 798860 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: undead zyborg (freq bonus 7) The monster species that spawned more often: dream stalk (freq bonus 12) The monster species that spawned more often: sulfur growth (freq bonus 3) The monster species that spawned more often: kamitori (freq bonus 10) The monster species that spawned more often: weresoldierant (freq bonus 16) The monster species that spawned more often: wumpus (freq bonus 3) The monster species that spawned more often: wrinkled colony (freq bonus 20) The monster species that spawned more often: hole mushroom (freq bonus 5) The monster species that spawned more often: petty Uruk-hai (freq bonus 20) The monster species that spawned more often: grotesque gremlin (freq bonus 12) The monster species that spawned more often: Baffomet (freq bonus 3) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 4) The monster species that spawned more often: minor death (freq bonus 5) The monster species that spawned more often: red slime (freq bonus 10) The monster species that spawned more often: Lily (freq bonus 8) The monster species that spawned more often: orange growth (freq bonus 8) The monster species that spawned more often: giant black frog (freq bonus 27) The monster species that spawned more often: gray stalk (freq bonus 10) The monster species that spawned more often: giant brown toad (freq bonus 10) The monster species that spawned more often: creeping copper coins (freq bonus 4) The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: tower statue The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: young adult rainbow dragon The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: blue patch The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 21) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 14) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 20) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were sleep resistant You were prevented from having stunnopathy (0) You were prevented from having an increased fear factor (0) You saw invisible You had automatic searching You had infravision You had 1415 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (battle boots) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (INS CUBITOR) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (IGNORE SHELL BLOC RING) scroll of gold detection (HP LOWED BY HOT AND HEAL BY WATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 gas spores (1 created) 0 giant rats (2 created) 0 cave spiders (1 created) 0 lichens (1 created) 0 weary pilgrims (4 created) 0 humans (1 created) 0 tortoises (1 created) 0 newts (6 created) 0 twens (4 created) 0 normal frogs (1 created) 0 geckos (3 created) 0 novice light walls (1 created) 27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 71 points, and 21 pieces of gold, after 85 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. You reached the 206th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 204 73 deadwater-Gla-Sna-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (winged eel). - [15] 205 71 Caitlin-Sex-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [14] *206 71 bugsniper-Elp-Elf-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 19 [19] 207 68 Lorskel-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 1. 23 [23] 208 68 deadwater-Che-Nor-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 24 [24]