bugsniper, neutral male suxxor Ranger ----------.---- |.............| |..$..........| |.......@d..... |.............| --------------- [Bugsniper the Tenderfoot] St17 Dx10 Co10 In12 Wi8 Ch6 RanSuxMalNeu+S Dlvl:1 $0 HP24(24) Pw10(10) AC12 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral male suxxor suxxor Ranger. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 52 uncursed +2 arrows (in quiver) {26} d - 38 uncursed +0 arrows {19} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: jumping Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31400 Monster spawn increase reached its maximum at turn 63220 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 805120 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: dull patch (freq bonus 24) The monster species that spawned more often: pustulent warp patch (freq bonus 16) The monster species that spawned more often: octarine spore (freq bonus 10) The monster species that spawned more often: concrete elemental (freq bonus 6) The monster species that spawned more often: horror (freq bonus 8) The monster species that spawned more often: baby lindworm (freq bonus 8) The monster species that spawned more often: indigo fungus (freq bonus 28) The monster species that spawned more often: Heike (freq bonus 12) The monster species that spawned more often: brown beetle (freq bonus 6) The monster species that spawned more often: giant mummy (freq bonus 10) The monster species that spawned more often: vexed vixen (freq bonus 12) The monster species that spawned more often: rhino king (freq bonus 9) The monster species that spawned more often: nether idiot (freq bonus 10) The monster species that spawned more often: Leutkak (freq bonus 12) The monster species that spawned more often: resin golem (freq bonus 6) The monster species that spawned more often: immunizer (freq bonus 8) The monster species that spawned more often: octopus (freq bonus 18) The monster species that spawned more often: big white unicorn (freq bonus 5) The monster species that spawned more often: acid turret (freq bonus 6) The monster species that spawned more often: young adult plain dragon (freq bonus 42) The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: twelph The monster species that never randomly spawned: legion devil cutter The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: fire lady The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 19) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 25) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 23) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 14) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having phasing (0) You were aware of the presence of strong wanderers You were aware of the presence of monsters that are valid polymorph forms for monsters only You had automatic searching You had 1500 points of nutrition remaining You were displaced You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (dnethack cloak) Scrolls scroll of healing (QUARACTAR) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (OM) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 novice light walls (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Ranger... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 286 1 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 287 1 Andy-Fig-Hom-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 bugsniper-Ran-Sux-Mal-Neu quit in The Dungeons of Doom on level 1. 24 [24]