bugsniper, lawful male angelic Erdrick -- -# . . . ( . . ` . % } . . . . | # , . . | . . , .. .. , . . . . # - # # , ^ , , , # # , # | [ , [ , ## ##### # [ | , , d,@@, [.,.[[$[[. # ) ##### --------# ## [Bugsniper the Island Hero] St11 Dx7 Co16 In5 Wi9 Ch7 ErdAngMalLaw Dlvl:8 $341 HP-6(94) Pw82(82) AC1 Exp10 T6480 Latest messages Aksaray hits you! [-2 -> 6] Warning: HP low! Aksaray touches you! (2x) [-1 -> 5] Warning: HP low! Your chain mail rusts further! Your wand of speed monster called speed corrodes! Your pears rot! Your wooden container rots! Your scrolls of mana corrode! Your bullets rot further! You miss Aksaray. You miss Aksaray completely. You miss Aksaray hopelessly. You hear some noises in the distance. Aksaray swings his shotgun. An unholy aura blasts you! Aksaray hits you! You die... Final attributes You were piously aligned Your alignment was 33 Your max alignment was 39 You carried 0 sins You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 63% Tool drop chance was reduced to 89% Food drop chance was reduced to 98% The following skill could not be trained at all: elemental spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 84) Sticky curses were more common by 16% Items were more likely to be generated cursed by 15% Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 51055 Monster spawn increase reached its maximum at turn 104977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491104 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: muen turret (freq bonus 24) The monster species that spawned more often: death eater (freq bonus 7) The monster species that spawned more often: evil turret (freq bonus 126) The monster species that spawned more often: treller vortex (freq bonus 16) The monster species that spawned more often: hare (freq bonus 32) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 42) The monster species that spawned more often: Juen (freq bonus 16) The monster species that spawned more often: great wyrm of corruption (freq bonus 21) The monster species that spawned more often: frozen horror (freq bonus 20) The monster species that spawned more often: lawn cattle (freq bonus 9) The monster species that spawned more often: relict faxing heredity (freq bonus 16) The monster species that spawned more often: nether gremlin (freq bonus 24) The monster species that spawned more often: gun cat (freq bonus 8) The monster species that spawned more often: systemize sew (freq bonus 66) The monster species that spawned more often: immobile growth (freq bonus 42) The monster species that spawned more often: undead worm (freq bonus 22) The monster species that spawned more often: villithid (freq bonus 28) The monster species that spawned more often: reuvir (freq bonus 56) The monster species that spawned more often: fire drake (freq bonus 20) The monster species that spawned more often: full trapper (freq bonus 14) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: hopturtle The monster species that never randomly spawned: forester pauperize The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: dear enemy The monster species that never randomly spawned: steam ant The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: semiprivate chaw The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 8216 Strength training was 50 Dexterity training was 50 Wisdom training was 19 Constitution training was 8 Your sanity was 22 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were heterosexual You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1143 points of nutrition remaining You could fly You were protected from shape changers You had polymorph control You were fast You had free action You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 49% 67% b - message 1 chaos 40% 91% Techniques known in the end Name Level Status critical strike 10X LIMIT(0) dazzle 10 R LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(674) turn undead 10 R LIMIT(7) invoke deity 10 R LIMIT(0) disarm 2 O LIMIT(0) weapon practice 1X LIMIT(0) Discoveries Armor anti caster cloak (foundry cloak) sado maso gloves (bise gloves) stairwell stomping boots (explosive boots) helmet (organic helmet) Scrolls scroll of healing (AQUE BRAGH) scroll of mana (LENS ALITUS) scroll of phase door (EAT FRUIT FASTLY) scroll of standard id (B T M M M M M) scroll of cure (ELAM EBOW) * scroll of extra healing (EASY MODE ACTIVATE) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of fire (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of group summoning (ETAOIN SHRDLU) scroll of destroy armor (M7M6YU) scroll of identify (BURKINI FASO) scroll of teleportation (FUKDASAC DICKOMIXTIO KISOASSEKOCK) Spellbooks spellbook of slow monster (chromatic) spellbook of message (chilly) Potions potion of blood (blood-red) potion of sleeping (deep blue) potion of full healing (starlight) potion of paralysis (brilliant blue) potion called conf (swirly) potion called sickness (warping) Rings ring of protection from shape changers (turquoise) ring of polymorph control (cryptolocker) ring of levitation (cobalt) ring of gain constitution (elysium) Wands wand of digging (gemstone) wand called heal (alarming) wand called make invis (addressed) wand called fear (zelkova) wand of speed monster called speed (fucked) wand of summon undead (zinc) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 8 Level 8: <- You are here Voluntary challenges You eaten 32 times You eaten food with animal by-products 21 times You eaten meat 13 times You have communicated with the gods 26 times You prayed to the gods 1 time You hit with a wielded weapon 293 times You killed 239 monsters You read items or engraved 31 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (29 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (42 of 160) two-handed weapons [Basic] (max Expert) (97 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (32 of 160) searching [Unskilled] (max Expert) (10 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Skilled] (max Expert) (313 of 540) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Erdrick...