bugsniper, lawful male angelic DQ Slime ------- |.....| |.<...| ##,+.....| ,,,,|.....| #@,...f..| ,,,#|.....| ###|.....| |.....| |.....| |.....| |.....| |.....| ------- [Bugsniper the Globule] St16 Dx11 Co9 In6 Wi10 Ch7 SliAngMalLaw Dlvl:1 $0 HP9(9) Pw3(3) AC9 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male angelic DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You are lucky! Full moon tonight. There is a wall in the way! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Ring drop chance was reduced to 75% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Armor drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: shield The following skill became untrainable if you tried to train it too early: flail (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24929 Monster spawn increase reached its maximum at turn 97017 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 401576 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: hell temptress (freq bonus 18) The monster species that spawned more often: vision (freq bonus 24) The monster species that spawned more often: blissful derby interlace (freq bonus 7) The monster species that spawned more often: sized spider (freq bonus 8) The monster species that spawned more often: cacodemon (freq bonus 7) The monster species that spawned more often: trap ghost (freq bonus 7) The monster species that spawned more often: petty delphyne (freq bonus 16) The monster species that spawned more often: stonecutting water elemental (freq bonus 5) The monster species that spawned more often: galvanized gelatinize nickelodeon outspelling (freq bonus 10) The monster species that spawned more often: predicted irregularity (freq bonus 12) The monster species that spawned more often: wounding prospering (freq bonus 6) The monster species that spawned more often: punk giant (freq bonus 14) The monster species that spawned more often: dwarven warrior (freq bonus 24) The monster species that spawned more often: weresexyleatherpump (freq bonus 10) The monster species that spawned more often: itaque (freq bonus 24) The monster species that spawned more often: asshole gnome rogue (freq bonus 18) The monster species that spawned more often: filthy guttersnipe (freq bonus 7) The monster species that spawned more often: contradistinction adjudicator (freq bonus 66) The monster species that spawned more often: changed potato (freq bonus 20) The monster species that spawned more often: nexus naga hatchling (freq bonus 21) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster species that never randomly spawned: sway scowed The monster species that never randomly spawned: borborygmatic coruscative The monster species that never randomly spawned: destructor vortex The monster species that never randomly spawned: weapation The monster species that never randomly spawned: titivated nonprofessional The monster species that never randomly spawned: kamikaze tribble The monster species that never randomly spawned: phaser wort The monster species that never randomly spawned: floating dream eye The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: black starlit sky The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 9) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 224) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 515) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 34) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 12) Trap randomization happened for 1 in 947 traps Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1493 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WERMUT MOSERMOSER) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (GANG ONE THROUGH FOUR) scroll of standard id (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of cure (FLOAT BY SHOCK MAGNET 5) * scroll of extra healing (FORGETABOUTIT) * scroll of greater mana restoration (MASS ABORTION CAMP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye bugsniper the DQ Slime... Since you quit, the score list will not be checked.