bugsniper, neutral male angelic DQ Slime ##------- #,......|### #,|.{....,,# #,|.....|#,### ------- #,-------#,,,# |...f.| #,,# ###,##|....@| ##%# #,,,|.<.&.| ------,# ###,-.....| |....|,# ##------- |.....,# |...`|## ------ [Bugsniper the Globule] St11 Dx12 Co14 In9 Wi5 Ch5 SliAngMalNeu Dlvl:1 $0 HP2(9) Pw0(0) AC9 Exp1 T119 Latest messages The kitten misses the low grab kop. (2x) You kill the low grab kop! You see here a finalized scroll labeled THERE IS NO SPOON {0}. f - a finalized scroll labeled THERE IS NO SPOON {0}. You feel very attracted to the succubus. The succubus murmurs sweet nothings into your ear. The succubus starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel drained of energy. The succubus takes 13 zorkmids for services rendered! You feel very attracted to the succubus. The succubus murmurs sweet nothings into your ear. The succubus starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel out of shape. But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - a cursed finalized scroll of sleep {0} Final attributes You have transgressed Your alignment was -16 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 87% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 91% Tool drop chance was reduced to 84% Food drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: club (turn 272) The following skill became untrainable after a while: two-handed weapons (turn 18388) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29123 Monster spawn increase reached its maximum at turn 169973 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 719544 The monster class that cannot be genocided was ghost The monster species that spawned more often: venom turret (freq bonus 8) The monster species that spawned more often: capuchin monkey (freq bonus 36) The monster species that spawned more often: dull warp fungus (freq bonus 4) The monster species that spawned more often: ice ball (freq bonus 4) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 4) The monster species that spawned more often: carport rutabaga (freq bonus 6) The monster species that spawned more often: nooby penetrator (freq bonus 1) The monster species that spawned more often: +2 sl barricade (freq bonus 6) The monster species that spawned more often: southside hood (freq bonus 6) The monster species that spawned more often: nature lady (freq bonus 9) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 12) The monster species that spawned more often: farted tanzania (freq bonus 2) The monster species that spawned more often: freezer permamimic (freq bonus 2) The monster species that spawned more often: rending horror (freq bonus 6) The monster species that spawned more often: vivid beam (freq bonus 2) The monster species that spawned more often: swearing potato (freq bonus 6) The monster species that spawned more often: giant grey bat (freq bonus 3) The monster species that spawned more often: woodchuck (freq bonus 6) The monster species that spawned more often: white ogre (freq bonus 8) The monster species that spawned more often: reagent golem (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster species that never randomly spawned: pale fungus The monster species that never randomly spawned: Bad Tidings The monster species that never randomly spawned: epithalamium rector beriberi closure The monster species that never randomly spawned: stardust spore The monster species that never randomly spawned: platinum beetle The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: E&i^sT8gQ)RcQ' The monster species that never randomly spawned: warping gripy The monster species that never randomly spawned: enormous item trove The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 21) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 45) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 28) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 22) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 2) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 12) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 1) Trap randomization happened for 1 in 264 traps Next attribute increase check would have come at turn 374 Strength training was 2 Dexterity training was 6 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You had the menu bug. (83886080) You were heterosexual You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1376 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (716) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ISAY INAY) scroll of mana (MEMELIKE) scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (WOMAN NOISES) scroll of sleep (THERE IS NO SPOON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye bugsniper the DQ Slime...