bugsniper, chaotic male angelic DQ Slime #### ------------ ,,,,##|..........| ######,,,,,,,...........| ####,,,,#,,,,,,,|..........| ################,,,,,,,,,,####,------------ `@,,,,,,,,,,,,,,,,,-#----.-###,### ####`--------###,##|.......,,,,,,,# |......|###,##|......|,#,,,#,----- --- |.......,,,,,,-....^..,,,,,,,........| |......|#,####--------,######|.......| |....<..,,# #,,,,,,,........| |......|### ########--------- |......| --.----- #,# ### [Bugsniper the Globule] St10 Dx14 Co9 In3 Wi7 Ch6 SliAngMalCha Dlvl:1 $7 HP18(18) Pw8(8) AC5 Exp2 T239 Latest messages 2 gold pieces. You displaced your kitten. There is a wall in the way! You displaced your kitten. There is a wall in the way! You feel your magical energy drain away! The pack fox just misses! You kill the pack fox! You see here a pack fox corpse {300}. What do you want to eat? [* or ,] This pack fox corpse tastes terrible! You finish eating the pack fox corpse. You miss the minighost hopelessly. You miss the minighost. (2x) You destroy the minighost! With great effort you move the boulder. You hear a chugging sound. You see here a finalized clear potion {0}. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -18 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 401 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Armor drop chance was reduced to 94% Tool drop chance was reduced to 98% Food drop chance was reduced to 87% The following skill was trained at half the usual rate: firearms The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: unicorn horn The following skill became untrainable after a while: implants (turn 30207) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94038 Monster spawn increase reached its maximum at turn 168839 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1178912 The monster class that cannot be genocided was worm The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: grandly tautology (freq bonus 8) The monster species that spawned more often: colluded stalk (freq bonus 12) The monster species that spawned more often: ratling mummy (freq bonus 24) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 15) The monster species that spawned more often: coal milky sutured indowed wrangler peccable (freq bonus 3) The monster species that spawned more often: ill force fungus (freq bonus 6) The monster species that spawned more often: pit cobra (freq bonus 10) The monster species that spawned more often: castah grue (freq bonus 2) The monster species that spawned more often: Rhea (freq bonus 12) The monster species that spawned more often: extremely bad clone (freq bonus 2) The monster species that spawned more often: force fire giant (freq bonus 6) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 18) The monster species that spawned more often: petty chloroform piercer (freq bonus 24) The monster species that spawned more often: ruralite cinnamon (freq bonus 4) The monster species that spawned more often: radio transmitter (freq bonus 40) The monster species that spawned more often: deep sea thieving fish (freq bonus 2) The monster species that spawned more often: daffier exuded (freq bonus 2) The monster species that spawned more often: trematode dirtied (freq bonus 9) The monster species that spawned more often: Walter (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 28) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: long roper The monster species that never randomly spawned: zombified giant The monster species that never randomly spawned: sharpfish The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: busted lagging shrived The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: orc smasher The monster species that never randomly spawned: toileted illicitly The monster species that never randomly spawned: shambling mound The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: magic whistling (raised) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 15) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 39) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 2) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 18) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 30) Trap randomization happened for 1 in 863 traps Next attribute increase check would have come at turn 751 Strength training was 5 Dexterity training was 2 Wisdom training was -1 Constitution training was 11 Your sanity was 0 You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1498 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Reloading(421) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) turn undead 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (FOO BAR) scroll of mana (LUXUS MODA) scroll of phase door (SEX OCYMISOX) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (SEGMENTATION FAULT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye bugsniper the DQ Slime...