bugsniper, lawful male elven Elph -------- --- |}}}| ------- ---- --.|.|..-- |.----- ----}}}| |.....-- ---- |..-- |..%.....------.....-- |..}}}- --.--...| ----|..| -..|------..............*.---.}}}- |..|...-- |((.-..----..|...+!|---.................}}.| --------------- --..|...| |(..|....|...-../..|..|.---------+-....}.}.---.............| |...|...|# |.(.|........|.)%).|..|.|..|.. |....}}......--------.--.| |..-|.--- -----..`)..%.-------.--.|#.-#+- |...}}}}.....|!%..%|...|.| |..||.| |.^..)...............|.....|---|..}}}}}.....|....%|...|.--- |.--|.--- --..%........-+-----$-|.... |.?]|.}}}}}}.#...|.....|---|...-- |.| |...-- --...---|---..| |..|... |...|.}}}}}......--|---| |....| |.| |....| ---....|.....|..| |a.|-|---|..?|..}}}}}.....^.....| |.>..| |.| ---.-- |......|.....|..----+-----.d...|...|.}}}}}}}..........--+--....--- --.| --- |.#....|.....|........a.F......-|---.}}}}}}}-+---|-..............---..| |......|.....|...------.....@.......}}..}}}}|..|..|.........-.--..`<.-- --..#..--------..+ |....@----...}}..}}}}.|(/|..|.[..----.|##---..-- --. ... ---- |.....+ |..}.}..}}}}.-------...-- --- -.-- -.---- -.....| |.}}}....}}}................| ..| .| ..........| -}}}.....}}}.---------------- |..| --- ------.----- |}}}.---.}}}}.| ---- --- |}}--- ---}}}}| [Bugsniper the Ohtar] St8 Dx13 Co12 In9 Wi7 Ch9 ElpElfMalLaw Min:6 $218 HP-2(88) Pw71(71) AC4 Exp9 T2995 Latest messages The watch captain picks up an uncursed +2 elven arrow {0}. The watch captain swings her silver saber. The watch captain misses. The watch captain swings her silver saber. The watch captain misses. In what direction? [47896321><] You shoot 3 elven arrows. Firing that weapon at point blank range is not very effective... The 1st elven arrow hits the watch captain! The 2nd elven arrow misses the watch captain. The 3rd elven arrow hits the watch captain! The watch captain picks up 3 uncursed +2 elven arrows {0}. The watch captain swings her silver saber. The silver sears your flesh! The watch captain hits you! [-10 -> 26] The watch captain swings her silver saber. The silver sears your flesh! The watch captain hits you! You die... Your inventory Amulets T - an uncursed amulet of ESP (being worn) {0} Weapons a - an uncursed +1 elven dagger {4} b - the blessed +1 elven bow named Scaleron (weapon in hands) {12} c - 46 uncursed +2 elven arrows (in quiver) {1} d - 32 uncursed +0 elven arrows {1} C - 2 uncursed +0 daggers {8} D - 23 uncursed +2 dark elven arrows {0} F - 40 uncursed +0 arrows {0} J - a blessed +1 devil star {48} K - an uncursed +0 broadsword {30} L - an uncursed +0 orcish bow {12} N - 22 uncursed +0 paper arrows {0} O - 31 uncursed +0 bullets named Extra Firepower {1} P - 66 uncursed +1 bullets named +2? {2} V - an uncursed +0 bow {12} W - an uncursed +0 battle-axe {48} Z - a blessed +3 bardiche {48} Armor e - an uncursed +2 elven cloak {4} p - an uncursed +0 banded mail {160} q - an uncursed +1 pair of iron shoes {20} x - an uncursed +0 pair of leather gloves {4} A - the uncursed +5 gnomish helm named Vorpal Element {1} E - an uncursed +0 shield of reflection {20} I - an uncursed +0 pair of iron shoes {20} Comestibles f - 4 uncursed lembas wafers {0} w - 4 uncursed oranges {0} y - an uncursed tripe ration {0} B - 3 blessed bananas {0} M - a blessed tin of beans {0} S - 3 uncursed apples {0} Scrolls # - an uncursed scroll of magic mapping {0} # - an uncursed finalized scroll of earth {0} # - an uncursed scroll of elementalism {0} # - a blessed scroll of summon ghost {0} # - a cursed finalized scroll of summon undead {0} # - a blessed scroll of magic mapping {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - 2 uncursed scrolls of cure {0} m - a cursed scroll of enchant weapon {0} s - an uncursed scroll of taming {0} U - an uncursed scroll of identify {0} Spellbooks # - an uncursed finalized spellbook of cure hallucination (0:0) {0} t - an uncursed spellbook of holy shield (0:3) {0} Potions n - an uncursed finalized potion of object detection {0} r - a blessed potion of monster detection {0} u - an uncursed potion of amnesia {0} v - a blessed finalized potion of fruit juice {0} z - a blessed potion of gain ability {0} G - a blessed potion of enlightenment {0} Wands # - an uncursed wand of sleep (0:-2) {0} Tools l - 6 cursed tallow candle (2000)'s {0} H - an uncursed wax candle (2000) {0} Q - a cursed tin whistle {0} Y - an uncursed pair of radioglasses (being worn) {0} Gems o - an uncursed +0 worthless piece of teal glass {1} R - 2 uncursed +0 worthless pieces of orange glass {2} X - 3 uncursed +0 worthless pieces of green glass {3} Final attributes You have transgressed Your alignment was -73 Your max alignment was 6 You carried 15 sins Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 58% Wand drop chance was reduced to 99% Potion drop chance was reduced to 96% Armor drop chance was reduced to 80% Tool drop chance was reduced to 10% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 19% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: short sword The following skill became untrainable if you tried to train it too early: trident (turn 600) The following skill became untrainable after a while: hammer (turn 17258) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 32194) Number of artifacts generated was 1 Number of fake artifacts generated was 12 Monster spawn increase started at turn 14554 Monster spawn increase reached its maximum at turn 116307 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5392332 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 18) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: forest wolf (freq bonus 60) The monster species that spawned more often: wizened old bag (freq bonus 132) The monster species that spawned more often: hidden lizard (freq bonus 40) The monster species that spawned more often: quantummoid (freq bonus 38) The monster species that spawned more often: deep ettiksorn (freq bonus 40) The monster species that spawned more often: demon dog (freq bonus 57) The monster species that spawned more often: worried petted (freq bonus 21) The monster species that spawned more often: phaser warp fungus (freq bonus 20) The monster species that spawned more often: chanced dolefully (freq bonus 48) The monster species that spawned more often: death scorpion (freq bonus 20) The monster species that spawned more often: samite feminized (freq bonus 114) The monster species that spawned more often: fife stalk (freq bonus 40) The monster species that spawned more often: probe fungus (freq bonus 19) The monster species that spawned more often: fata morgana (freq bonus 40) The monster species that spawned more often: flameproof gatefold (freq bonus 63) The monster species that spawned more often: wood elf tracker (freq bonus 76) The monster species that spawned more often: mover jelly (freq bonus 88) The monster species that spawned more often: kablam light (freq bonus 40) The monster species that spawned more often: nausea warp patch (freq bonus 40) The monster species that spawned more often: hellbound spirit (freq bonus 38) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: standstill toxemia bristlier blustering The monster species that never randomly spawned: firebrate patch The monster species that never randomly spawned: mechanic holdgazer The monster species that never randomly spawned: porter block stalk The monster species that never randomly spawned: powervoid turret The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: white snake The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: agate warp fungus The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 40) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 13) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 21) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 11) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 19) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: sand trap (freq bonus 8) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 3804 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 7 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You saw invisible You were telepathic You had automatic searching You had infravision You had 735 points of nutrition remaining You were stealthy You were a werebee You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (118) You are dead Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 90% 74% b - cure hallucination 3 healing 90% 93% Techniques known in the end Name Level Status missile flurry 9X Prepared(0) appraisal 9 R Reloading(493) panic digging 9 R Prepared(0) phase door 9 R Not Ready(2776) invoke deity 9 R Not Ready(4806) disarm 2 O Prepared(0) Discoveries Amulets amulet of ESP (chipped) Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) dark elven arrow (black runed arrow) orcish bow (crude bow) battle-axe (double-headed axe) bardiche (long poleaxe) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hugging boots) iron shoes (hard shoes) leather gloves (odd pair of gloves) gnomish helm (little red hat) shield of reflection (polished silver shield) Scrolls scroll of healing (PALIM PALIM) scroll of mana (890 C PROPERTY) scroll of phase door (VOLARE) scroll of standard id (WAMUU) scroll of cure (TO MENY SHOTING TO BE AVOID) * scroll of extra healing (WAWAE EHA) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of teleportation (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of create monster (SHUCKLEINOU) scroll of magic mapping (A CERTAIN PEASANT RAILGUN) scroll of earth (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of elementalism (BURKINI FASO) scroll of summon ghost (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of summon undead (RAGE CAN ADD POWER) scroll of enchant weapon (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of taming (KICKINTHENUTS) scroll of identify (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Spellbooks spellbook of holy shield (threatening) spellbook of cure hallucination (submarine) Potions potion of object detection (blue) potion of monster detection (wormwood) potion of amnesia (sparkling) potion of fruit juice (violet) potion of gain ability (forget-me-not) potion of enlightenment (murky) Wands wand of solar beam (bulging) wand of sleep (non-functional) Tools tallow candle (candle) wax candle (candle) tin whistle (whistle) Gems worthless piece of teal glass (teal) worthless piece of orange glass (orange) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 6: <- You are here Vanquished creatures 0 giant grasshoppers (1 created) 15 killer bees (24 created) an acid blob a chick 0 little dogs (1 created) a dog (0 created) 0 large dogs (1 created) a grep spore 0 floating eyes (1 created) a hobbit reveller 0 hobbit merchants (1 created) a hobbit 0 group hobbits (1 created) a dwarf 0 midgety dwarves (1 created) 0 force dwarves (1 created) a hurkle 0 pesky brain eaters (1 created) 2 bugbears 0 hobbit lords (1 created) a dwarf lord a dwarven impacter a minidemon a tengu 0 blue jellies (1 created) 2 pack kobolds a poison kobold a baby permamimic a mynock a tuski permamimic a normal mimic 0 small mimics (1 created) a young nymph a clubbelgoblin a submarine goblin a hobgoblin 2 hill orcs a wisdash 0 rock piercers (1 created) a little wild pig 0 lambs (1 created) a baby wild boar a rabbit a giant rat a fukoshima plant 0 lame horses (1 created) a grain vortex a dmg vortex a cancel watcher 2 armored larvae 0 grid bugs (1 created) a bugger error 0 dim angels (1 created) a minor mirror a pheasant 0 lame bats (1 created) an evasive airborne parrot a mini centaur a mid centaur a baby black dragon a sylphie a spore lichen (2 created) 0 water lichens (1 created) 0 blue molds (1 created) 0 warings (1 created) 0 golden mushrooms (1 created) a juere infantry (0 created) a petty spike warp fungus (0 created) 0 sub-gnomes (1 created) a back pew 5 gnomes (10 created) 0 little grey aliens (3 created) an intermediate gnome (2 created) 0 tiny rascallings (1 created) 0 feel gnomes (1 created) 7 gnome lords (9 created) 0 crosslords (1 created) a gnome watcher a grope lord 0 massed affecting calendareds (1 created) a deep gnome 0 deep gnome diggers (1 created) 0 inscribed gnomes (1 created) 0 gnome warriors (1 created) a save 7 0 spectral warriors (1 created) 0 gnome kings (1 created) 0 rat mummies (1 created) 0 newt mummies (1 created) a kobold mummy (2 created) 0 gnome mummies (1 created) a beamcurse mummy 3 mininagas (4 created) a low ooze 2 quantum mechanics a hap snake 5 apes a rat zombie a kobold zombie a gnome zombie (2 created) a spider zombie an archer 0 orc zombies (1 created) 0 humanoid zombies (1 created) a ghast a dumb human a drunk jet guy a werebee 0 egymids (1 created) 0 bad item masters (1 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 3 watchmen (4 created) 0 watch captains (1 created) 2 ghosts 0 hungry demons (1 created) 4 jellyfish a piranha an eel-lizard 0 newts (1 created) a dwen a white mushroom patch a pile of worthless coins 0 small turrets (2 created) a crude turret 0 food troves (2 created) a disintegration trove a 42 trove 0 hilted polearms (1 created) 197 creatures born. 122 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 27 times You never prayed to the gods You hit with a wielded weapon 181 times You killed 93 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (21 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Basic] (max Master) (33 of 160) spirituality [Basic] (max Expert) (34 of 160) petkeeping [Basic] (max Expert) (48 of 160) missile weapons [Basic] (max Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (199 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (53 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... You died in The Gnomish Mines on dungeon level 6 with 12121 points, and 218 pieces of gold, after 2995 moves. Killer: a monster (watch captain) You were level 9 with a maximum of 88 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 96967 micromoog-Dru-Mns-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a shotgun shell. - [91] 38 12150 Nirol-Ast-Vor-Mal-Cha died in Space Base on level 44. Killed by a monster (ufo called Flying Saucer). - [23] 39 12129 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 41. Killed by a monster (huge ogre). - [25] *40 12121 bugsniper-Elp-Elf-Mal-Law died in The Gnomish Mines * on level 6 [max 7]. Killed by a monster (watch captain). - [88] 41 12035 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 41. Killed by overexertion. 18 [21] 42 12030 bugsniper-Emp-Ang-Mal-Neu died in Space Base on level 34. Killed by a monster (pi plant). - [32]