bugsniper, neutral male elven Elph -- .| .$| ..| .. ##| ##@, #,d# #,# #,# ---|---- +......| |.<....| |......| |......| -------- [Bugsniper the Edhel] St11 Dx10 Co4 In4 Wi6 Ch10 ElpElfMalNeu Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male elven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You are lucky! Full moon tonight. elven arrows named The Lost Works of Kenault - This is a weapon. Color: cyan. Material: wooden. Appearance: runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good quality arrow that does high amounts of damage. These are meant to be put in a quiver and shot with a bow. This is not a real artifact, and therefore it doesn't actually do anything special. The door opens. You find a secret door! The door opens. What do you want to ready? [- bcd or ?*] You don't have that object. What do you want to ready? [- bcd or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: petrification resistance Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 80% Armor drop chance was reduced to 81% Food drop chance was reduced to 64% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 9) The following skill became untrainable if you tried to train it too early: trident (turn 825) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 66578) Sticky curses were more common by 44% Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32925 Monster spawn increase reached its maximum at turn 154515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7676261 The monster class that cannot be genocided was elemental The monster species that spawned more often: strong ogre (freq bonus 2) The monster species that spawned more often: kobold load (freq bonus 3) The monster species that spawned more often: dancing blade (freq bonus 60) The monster species that spawned more often: decapitating windowing (freq bonus 4) The monster species that spawned more often: hungry wattling mapping guatemala gendering (freq bonus 8) The monster species that spawned more often: Mongai Sakurada (freq bonus 1) The monster species that spawned more often: megabyte impale (freq bonus 48) The monster species that spawned more often: glass piercer (freq bonus 40) The monster species that spawned more often: formian crusher (freq bonus 8) The monster species that spawned more often: forsake contingency telegraphy pleistocene (freq bonus 8) The monster species that spawned more often: evaporator capacitance (freq bonus 8) The monster species that spawned more often: vrock (freq bonus 12) The monster species that spawned more often: unscramble followup (freq bonus 6) The monster species that spawned more often: chaotic rat (freq bonus 24) The monster species that spawned more often: healthy ape (freq bonus 12) The monster species that spawned more often: perforated madcap (freq bonus 2) The monster species that spawned more often: sweet coquette (freq bonus 8) The monster species that spawned more often: ultramarine mold (freq bonus 3) The monster species that spawned more often: faerie light (freq bonus 8) The monster species that spawned more often: mullioning almshouse (freq bonus 18) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: Ang The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: clock wort The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: outranging omitting The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: twin bee The monster species that never randomly spawned: jumping champion The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 23) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 18) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 16) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had automatic searching You had infravision You had 1492 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (40) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (platform boots) Scrolls scroll of healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of mana (ARMFLAUSCHLER) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (SHUOHUA KAI LI) scroll of cure (FUS RO DAH) * scroll of extra healing (RASH EM EXTENDED POISON IVY ROMP) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Elph... Since you quit, the score list will not be checked.