bugsniper, chaotic male angelic Software Engineer ---------------- |..............- |.....}........| |............}}| |.....}..}.@@..| |..}..}?}......| ---------------- [Bugsniper the Summer Intern] St6 Dx10 Co7 In13 Wi9 Ch9 SofAngMalCha Spa:10 $77 HP14(14) Pw14(14) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male angelic Software Engineer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. You are lucky! Full moon tonight. potion of coffee - This is a potion. Color: transparent. Material: glass. Appearance: alchemical. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Provides a bit of nutrition and temporary sleep resistance. hairclip - This is a tool. Color: white. Material: silk. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that you can apply to open things that are locked, or close them if they have an open lock. charger - This is a tool. Color: orange. Material: vivardoradorium. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. You can apply this tool to charge one item (wand, ring, chargeable tool). It always gives the uncursed charging effect, regardless of the charger's BUC, and can only be used once. flintlock - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. You can theoretically use this firearm to shoot single bullets at monsters, but I'd advise you to use an actual pistol instead. # You can't go up here. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 13% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 61% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 84% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at one fifth the usual rate: memorization The following skill was limited to skilled proficiency: general combat The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44496) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 99655 Monster spawn increase reached its maximum at turn 293862 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3413538 The monster class that cannot be genocided was nymph The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: mean robber (freq bonus 16) The monster species that spawned more often: gry (freq bonus 42) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 8) The monster species that spawned more often: wind warp patch (freq bonus 12) The monster species that spawned more often: griffin (freq bonus 21) The monster species that spawned more often: warrior changed (freq bonus 18) The monster species that spawned more often: agent black mushroom (freq bonus 36) The monster species that spawned more often: depository mealybug (freq bonus 30) The monster species that spawned more often: null patch (freq bonus 56) The monster species that spawned more often: lullaby (freq bonus 10) The monster species that spawned more often: volcanic elemental (freq bonus 10) The monster species that spawned more often: shadow centipede (freq bonus 18) The monster species that spawned more often: flying cockatrice (freq bonus 20) The monster species that spawned more often: xorn wizard (freq bonus 20) The monster species that spawned more often: radiant warp fungus (freq bonus 12) The monster species that spawned more often: Joker Black (freq bonus 12) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 5) The monster species that spawned more often: dangerous uvuudaum (freq bonus 5) The monster species that spawned more often: irresistible force fungus (freq bonus 21) The monster species that spawned more often: breton (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: ice warrior The monster species that never randomly spawned: confiscating toboggan The monster species that never randomly spawned: diminution receded connoting The monster species that never randomly spawned: +1 mm wall The monster species that never randomly spawned: dark young of Shub-Niggurath The monster species that never randomly spawned: bricky affirm The monster species that never randomly spawned: podded scratch The monster species that never randomly spawned: stardust mushroom The monster species that never randomly spawned: gorgimaera The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Trap randomization happened for 1 in 453 traps Trap difficulty was increased by 66 Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Linus Torvalds, Bjarne Stroustrup and Mark Zuckerberg Your deity was Mark Zuckerberg The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (551) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of teleportation (NOTHINGOFFPULL) scroll of enchant weapon (IGNITE IGNITION IMMOLATION) scroll of blank paper (unlabeled) scroll of charging (WAKE ME UP AND SIGH) scroll of remove curse (OMIAZBOYISU531) scroll of healing (CURSE THE CURSES INTERFACE) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (COMBATDEPTH LAB CORRODE) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (FYGING THROUGH THE CROWD) * scroll of extra healing (SLASHFIQSPORKSPLACK) * scroll of greater mana restoration (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) Potions potion of coffee (alchemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 10: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Software Engineer... Since you quit, the score list will not be checked.