bugsniper, neutral male angelic Empath -------## |.#...|..,### |..#..#||,,,# |.......|#### -------.- #,,# #,## #####,# #,,,,,# ------#### #,##### |<....,##### ---|- |....|,##,,# |.(.| |....|,##,## |...| |....|###,# 1 |...|###### |....|,#### 1 |....,,,,,### |....|,# 1 |||.|####,,,####---#--@# 1 ----- ###,,,,,,,,,%,,# ############## [Bugsniper the Mind Mirror] St12 Dx11 Co6 In11 Wi11 Ch8 EmpAngMalNeu Spa:39 $36 HP34(34) Pw62(62) AC8 Exp4 T887 Latest messages You hit the back pew. The back pew is horribly wounded. You claw the back pew. You kill the back pew! You see here a back pew corpse {650}. Something is written here in the dust. Use "r." to read it. You see here a back pew corpse {650}. What do you want to eat? [B or ?*,] This back pew corpse tastes terrible! You finish eating the back pew corpse. Something is written here in the dust. Use "r." to read it. # You see here a human corpse {1450}. There is a wall in the way! You see here a human corpse {1450}. (2x) There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 203 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 95% Wand drop chance was reduced to 89% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: flail The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: high heels The following skill became untrainable after a while: occult spells (turn 22287) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 49651) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42816 Monster spawn increase reached its maximum at turn 114747 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1522820 The monster class that cannot be genocided was snake The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: Amorous Lady (freq bonus 3) The monster species that spawned more often: banishment demon (freq bonus 24) The monster species that spawned more often: giant venus flytrap (freq bonus 3) The monster species that spawned more often: electro shocker (freq bonus 4) The monster species that spawned more often: little leprechaun (freq bonus 16) The monster species that spawned more often: experimentation untranslated (freq bonus 24) The monster species that spawned more often: dark naga hatchling (freq bonus 14) The monster species that spawned more often: goomba (freq bonus 12) The monster species that spawned more often: colluded force patch (freq bonus 24) The monster species that spawned more often: shade (freq bonus 24) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 4) The monster species that spawned more often: indefatigability vapourer (freq bonus 14) The monster species that spawned more often: moon-spawn of Cthulhu (freq bonus 5) The monster species that spawned more often: bigger hulk (freq bonus 21) The monster species that spawned more often: icicle crasher (freq bonus 24) The monster species that spawned more often: deimonidaine (freq bonus 12) The monster species that spawned more often: lava lover (freq bonus 36) The monster species that spawned more often: evil jelly (freq bonus 16) The monster species that spawned more often: golden heart (freq bonus 10) The monster species that spawned more often: tentacle devil (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: contamination beam The monster species that never randomly spawned: skilled bulb The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: cottony mod byliner The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: ass The monster species that never randomly spawned: backat The monster species that never randomly spawned: troglodyte queen The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 1) Trap randomization happened for 1 in 823 traps Next attribute increase check would have come at turn 2384 Strength training was 10 Dexterity training was 11 Wisdom training was 1 Constitution training was 25 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were heterosexual You saw invisible You recognized peaceful creatures You were telepathic You were warned You had infravision You had 1534 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Pamela & Carl Arwig The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 83% 297% b - haste self 3 body 0% 193% c - directive 4 occult 83% 293% Techniques known in the end Name Level Status surgery 4X Prepared(0) reinforce memory 4X Prepared(0) healing hands 4X Prepared(0) calm steed 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Reloading(863) turn undead 4 R Prepared(0) invoke deity 4 R Prepared(0) chi healing 2X Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (SLEX IS VERY POPULAR IN RUSSIA) scroll of phase door (GREEN CROSS ACTUALLY EXISTS) scroll of standard id (OH YOU ANNOYER) scroll of cure (HHHHHHHHHHHHHHHHHHHHHHH) * scroll of extra healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of greater mana restoration (GO FEK YOURSELF) Spellbooks spellbook of radar (credited) spellbook of haste self (posh) spellbook of directive (chaotic) Potions potion of Jolt Cola (hidden tea) potion of healing (elder flower) potion of cure insanity (deep blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 38 to 39 Level 39: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 19 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (38 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (28 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Empath...