bugsniper, neutral male angelic Empath }} }}}} %..d.@ &v.d.%. -}}^}}}- v}@v}}}} }}-..-}}. . }}.v&.}}.. } -..-}}.. .. }}} }*` v&d } -. -.. . v. .. -. - }} [Bugsniper the Enlightened One] St7 Dx6 Co4 In19 Wi7 Ch7 EmpAngMalNeu Spa:37 $0 HP-1(14) Pw11(26) AC10 Exp1 T8 Latest messages [-9 -> 2] Warning: HP low! You miss it. (2x) What do you want to read? [a-cj-n or ?*] You don't have that object. What do you want to read? [a-cj-n or ?*] As you read the scroll, it disappears. You feel healthier! You are unharmed. You are burning to a crisp! [-8 -> 6] You get expelled! What do you want to read? [a-cj-n or ?*] Never mind. The hell hound breathes fire! The water evaporates. (2x) The blast of fire hits you! Your spellbook of radar catches fire and burns! [-1 -> 5] You die... Your inventory Weapons d - an uncursed +2 elven dagger (weapon in hand) {4} Armor e - an uncursed +0 elven toga (being worn) {1} Scrolls j - 2 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks b - an uncursed spellbook of haste self (0:4) {0} c - an uncursed spellbook of directive (1:5) {0} Potions f - an uncursed finalized potion of Jolt Cola {0} g - an uncursed potion of Jolt Cola {0} h - 2 uncursed potions of healing {0} i - an uncursed finalized potion of cure insanity {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 115 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 96% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 96% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: firearms The following skill became untrainable after a while: two-handed weapons (turn 46237) Items were more likely to be generated cursed by 3% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58697 Monster spawn increase reached its maximum at turn 108750 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1664195 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: webbing infixed (freq bonus 6) The monster species that spawned more often: very old red dragon (freq bonus 24) The monster species that spawned more often: memo force patch (freq bonus 20) The monster species that spawned more often: chick (freq bonus 7) The monster species that spawned more often: grabby nyrse (freq bonus 14) The monster species that spawned more often: Mehrunes (freq bonus 30) The monster species that spawned more often: passive ghost (freq bonus 6) The monster species that spawned more often: office dood (freq bonus 42) The monster species that spawned more often: giant red frog (freq bonus 32) The monster species that spawned more often: gang scholar (freq bonus 15) The monster species that spawned more often: armor trove (freq bonus 42) The monster species that spawned more often: great red wyrm (freq bonus 9) The monster species that spawned more often: amoeboid toured gentile swinish (freq bonus 18) The monster species that spawned more often: translucent fungus (freq bonus 8) The monster species that spawned more often: hidden troll (freq bonus 36) The monster species that spawned more often: spawning fish (freq bonus 5) The monster species that spawned more often: ancient tempest (freq bonus 60) The monster species that spawned more often: thick jackal (freq bonus 6) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 20) The monster species that spawned more often: entailed roustabout (freq bonus 7) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: stardust colony The monster species that never randomly spawned: petty wind inhabitant The monster species that never randomly spawned: charey The monster species that never randomly spawned: incoming tribunate The monster species that never randomly spawned: inhering feudary The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: infallible nonjudicial The monster species that never randomly spawned: strafing adulteration magazine The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 187) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 275) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 2) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 6) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 12) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 8) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 4) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: grave (engraved) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 10) Trap randomization happened for 1 in 503 traps Next attribute increase check would have come at turn 313 Strength training was 2 Dexterity training was 2 Wisdom training was 4 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You saw invisible You recognized peaceful creatures You were telepathic You had infravision You had 1469 points of nutrition remaining You were stealthy You could fly You were ultra fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Pamela & Carl Arwig The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (255) You are dead Spells known in the end Name Level Category Fail Memory a - radar 4 divine 1% 300% b - haste self 3 body 0% 205% c - directive 4 occult 1% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (PURE VIRTUAL FUNCTION CALL) scroll of phase door (MERKELDAEMMERUNG) scroll of standard id (SHELF ON THE ELF) scroll of cure (IYI) * scroll of extra healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of greater mana restoration (MERCATOR MORI DEBET) Spellbooks spellbook of radar (gained) spellbook of haste self (dog eared) spellbook of directive (elonic) Potions potion of Jolt Cola (streamlined) potion of healing (creamy) potion of cure insanity (flammable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (23 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Empath...