bugsniper, neutral male angelic Empath ----- ##|....| #,..}..| #,|#}.}| #,---|-- #,# #,# #########,# #,# `,,,,,,,,,###,## #####---,,,,,,,# ..)|,##-.-.-- .%#.@,# |.<..| #@#|## |....| -.%%| |....| - - ||...| ------ [Bugsniper the Mind Mirror] St4 Dx5 Co4 In7 Wi11 Ch10 EmpAngMalNeu Spa:34 $0 HP-1(32) Pw64(67) AC11 Exp4 T78 Latest messages The regular plant bites you! [-2 -> 13] You kill the pi plant Antimage! Welcome to experience level 4. You feel sensitive! The regular plant misses. You notice some heaps of earth. The pi plant bites you! [-11 -> 21] The pi plant bites you! [-8 -> 13] You hit the regular plant. The regular plant is heavily wounded. You claw the regular plant. You kill the regular plant! The pi plant bites you! [-8 -> 5] Warning: HP low! The pi plant bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 28% Potion drop chance was reduced to 99% Armor drop chance was reduced to 71% Tool drop chance was reduced to 69% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only The following skill was trained at one fifth the usual rate: devices The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: missile weapons (turn 156) The following skill became untrainable after a while: attack spells (turn 18618) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 28616) Heavy curses were more common by 66% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 31736 Monster spawn increase reached its maximum at turn 76866 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1404936 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: apelike creature (freq bonus 8) The monster color that was spawned more often: magenta (freq bonus 6) The monster species that spawned more often: fast boomer (freq bonus 22) The monster species that spawned more often: death whatever (freq bonus 60) The monster species that spawned more often: hairbreadth kipper (freq bonus 40) The monster species that spawned more often: daughter of bedlam (freq bonus 88) The monster species that spawned more often: red mold warrior (freq bonus 80) The monster species that spawned more often: minor big ghost (freq bonus 54) The monster species that spawned more often: copper dragom (freq bonus 40) The monster species that spawned more often: insolent unicamerally (freq bonus 30) The monster species that spawned more often: purple mold (freq bonus 42) The monster species that spawned more often: chiropteran (freq bonus 20) The monster species that spawned more often: yautja (freq bonus 14) The monster species that spawned more often: kohag sephirah (freq bonus 12) The monster species that spawned more often: ice error (freq bonus 36) The monster species that spawned more often: meanie (freq bonus 22) The monster species that spawned more often: fish rooftop (freq bonus 78) The monster species that spawned more often: crypto plainest (freq bonus 33) The monster species that spawned more often: woodener colony (freq bonus 10) The monster species that spawned more often: sterilely coercible (freq bonus 12) The monster species that spawned more often: fiefdom firebombing (freq bonus 40) The monster species that spawned more often: pack cat (freq bonus 52) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 5) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster species that never randomly spawned: deinonychus The monster species that never randomly spawned: flawed footpath The monster species that never randomly spawned: disarraying journalizing The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: firebrate mushroom The monster species that never randomly spawned: hc beggar The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: rng spore lichen The monster species that never randomly spawned: jino The monster species that never randomly spawned: Annika The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: shining wave (virtual) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 26) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 15) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: anti-teleportation (ruled) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: cryptfloor trap (freq bonus 2) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 1442 Strength training was 11 Dexterity training was 8 Wisdom training was 0 Constitution training was 3 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You recognized peaceful creatures You were telepathic You were warned You had infravision You had 1409 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Pamela & Carl Arwig The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (296) You are dead Spells known in the end Name Level Category Fail Memory a - radar 4 divine 90% 300% b - haste self 3 body 3% 200% c - directive 4 occult 90% 300% Techniques known in the end Name Level Status surgery 4X Prepared(0) reinforce memory 4X Prepared(0) healing hands 4X Prepared(0) calm steed 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) turn undead 4 R Prepared(0) invoke deity 4 R Prepared(0) chi healing 2X Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (MORE IS MORE) Spellbooks spellbook of radar (visible) spellbook of haste self (charcoal) spellbook of directive (mistranslated) Potions potion of Jolt Cola (radiating) potion of healing (carcinogenic) potion of cure insanity (mineral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 34: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (33 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Empath...