bugsniper, chaotic male angelic Empath ########### #}}}}}}}}}# ##### #}..^^^^.}## #}}}} ####}.F}}}}.}}# #}>....}}}}}}}^}$F@$@}# `..>¯.r}^}@jZ@f}# #}..=}}....}}.}^}FXT@@}# # `%}..}}%...}.}F:ub°}# `.}..}}}}}.}^}$$$F.}# `. `....}.}^}@}}}}}# ` `.}}}K}°}^#..a..}# j..}.}.}^}..c}}}# °}...}.}^#...+.}# .).}.}.}^}...}}}# ..}}}}.}.}.#.f..(}# ..`....H....}}}}}}}# `.r`} `.o..}####### .. . .}}}}} }} }}}#### [Bugsniper the Enlightened One] St4 Dx8 Co4 In16 Wi6 Ch10 EmpAngMalCha Spa:6 $0 HP14(14) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male angelic Empath. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Welcome to David's treasure zoo! There is a staircase up here. You see here 25 gold pieces {0}. You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. There is a staircase up here. You see here 25 gold pieces {0}. You are lucky! Full moon tonight. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. (2x) # The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit [yes/no]? Your inventory Weapons d - an uncursed +2 elven dagger (weapon in hand) {4} Armor e - an uncursed +0 elven toga (being worn) {1} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks a - an uncursed finalized spellbook of radar (3:3) {0} b - an uncursed spellbook of haste self (0:2) {0} c - an uncursed spellbook of directive (0:4) {0} Potions f - 2 uncursed finalized potions of Jolt Cola {0} g - 2 uncursed potions of healing {0} h - an uncursed potion of cure insanity {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 64% Food drop chance was reduced to 88% Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: crossbow The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable after a while: general combat (turn 25030) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 56262) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22705 Monster spawn increase reached its maximum at turn 69612 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9674744 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: grutten spraddle (freq bonus 36) The monster species that spawned more often: toxic cat (freq bonus 6) The monster species that spawned more often: black and white warp fungus (freq bonus 3) The monster species that spawned more often: lulther golem (freq bonus 20) The monster species that spawned more often: beast of Nurgle (freq bonus 8) The monster species that spawned more often: cheese mushroom (freq bonus 7) The monster species that spawned more often: wolfram monroe (freq bonus 4) The monster species that spawned more often: yellow jelly (freq bonus 20) The monster species that spawned more often: motley percipient (freq bonus 6) The monster species that spawned more often: ego vip rubber (freq bonus 5) The monster species that spawned more often: bred undercapitalized (freq bonus 10) The monster species that spawned more often: night goblin (freq bonus 8) The monster species that spawned more often: Ujbelex (freq bonus 9) The monster species that spawned more often: domestic lurking play figure (freq bonus 8) The monster species that spawned more often: bowazon (freq bonus 16) The monster species that spawned more often: bitchily allspice (freq bonus 36) The monster species that spawned more often: Marija the Wench (freq bonus 72) The monster species that spawned more often: ki-rin (freq bonus 36) The monster species that spawned more often: mid-vampire (freq bonus 3) The monster species that spawned more often: ivory draconian (freq bonus 18) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: infancy spearfish The monster species that never randomly spawned: armstream banger The monster species that never randomly spawned: intercrome The monster species that never randomly spawned: master gray dragon The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: Tatjana The monster species that never randomly spawned: ricing kajeput chagrined The monster species that never randomly spawned: dnethack horror The monster species that never randomly spawned: sludge mold The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 182) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 23) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 385) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 8) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: ground stomp (groundbreaking) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 8) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You saw invisible You recognized peaceful creatures You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Iris Sepperin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 35% 300% b - haste self 3 body 0% 200% c - directive 4 occult 35% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (EX PROTEO) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (DID I ASK FOR YOUR OPINION) scroll of standard id (LUXUS MODA) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (YOU EERIE SISTER FA) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) Spellbooks spellbook of radar (silly) spellbook of haste self (priestly) spellbook of directive (dull) Potions potion of Jolt Cola (flubber) potion of healing (flowing) potion of cure insanity (blinding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 6: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Empath... Since you quit, the score list will not be checked.