bugsniper, neutral male wisp Geek ------------- |.....:.@...| ........d...| |...........| |...........| |...........| -----.------- [Bugsniper the Newbie] St15 Dx4 Co11 In10 Wi8 Ch6 GeeWisMalNeu Dlvl:1 $0 HP18(18) Pw32(32) AC9 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral male wisp Geek. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Unknown command ' '. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) Unknown command '^Q'. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 69% Potion drop chance was reduced to 98% Armor drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: morning star (turn 15) The following skill became untrainable if you tried to train it too early: hammer (turn 372) The following skill became untrainable after a while: shield (turn 42027) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 23510) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21849 Monster spawn increase reached its maximum at turn 146406 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7321653 The monster class that cannot be genocided was worm The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: warping ufo part (freq bonus 24) The monster species that spawned more often: Mother (freq bonus 11) The monster species that spawned more often: ice ape (freq bonus 16) The monster species that spawned more often: gatsu (freq bonus 16) The monster species that spawned more often: shimmering warp fungus (freq bonus 9) The monster species that spawned more often: porter manticore (freq bonus 6) The monster species that spawned more often: wannabe asthma (freq bonus 108) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 12) The monster species that spawned more often: roc (freq bonus 72) The monster species that spawned more often: wrinkled growth (freq bonus 24) The monster species that spawned more often: nine of diamonds (freq bonus 8) The monster species that spawned more often: tong condone (freq bonus 18) The monster species that spawned more often: stardust mushroom (freq bonus 8) The monster species that spawned more often: banishing jiminy (freq bonus 32) The monster species that spawned more often: congratulation drollery (freq bonus 24) The monster species that spawned more often: chaos wizard (freq bonus 8) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 4) The monster species that spawned more often: telecasted poignantly (freq bonus 16) The monster species that spawned more often: animated platinum statue (freq bonus 12) The monster species that spawned more often: killer hydra (freq bonus 24) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: theocratically multifunction The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: marsupilami The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: mega goblin The monster species that never randomly spawned: stalkish The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: dawdle purificatory The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 183) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 332) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 28) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 1) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 653 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having half physical damage (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (deformed helmet) * skullcap (meteoric helmet) * flack helmet (tasseled helmet) * crystal helm (fish bowl) * mining helm (brick helmet) * field helm (thinking helmet) * helm of safeguard (RNG helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (english gloves) * commander gloves (even pair of gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (buckled boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (MISSHAPEN SONICHU) scroll of mana (COCKATRICE CORPSES ARE DELICIOUS) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of cure (SEXY FARTING BUTT EDITION) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Potions * potion of Jolt Cola (marigold) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Geek... Since you quit, the score list will not be checked.