bugsniper, chaotic male draconian Gangster ----- ----------------## |.... ................,,------ ....| ##|..............|#,.....| |..@. #,...............|#,|...%| -.-.-###,,,,,#########,|..............| ----.- ,,,,,,,,,,,,,,,,,,##,-------------.-- #,# #,,,,,,###,,,,,##,,#,,# -------- #,# -----.--,# |....... #,# . |......|,# -----......| #,# .. |......|,#####|........... ###,# --- |......|,,,,,,.......-----,#,,,, |.>.....`#####|......| #,,#-.-+- --------# -------- ##,#|...|# #,--<...- #,...{... ##--...-- |...| ----- [Bugsniper the Low Thug] St14 Dx10 Co15 In13 Wi6 Ch6 GanDraMalCha Dlvl:1 $4 HP19(19) Pw6(6) AC8 Exp1 T266 Latest messages What do you want to drop? [$a-n or ?*] You drop a wooden box {500}. # (2x) There is a wooden box {500} here, loot it? [ynq] (q) You carefully open the wooden box... You have no hands! Try to open the container with another part of your body instead? [yn] (n) n - a wooden box {500}. What do you want to use or apply? [an or ?*] You have no hands! Try to open the container with another part of your body instead? [yn] (n) What do you want to use or apply? [an or ?*] You have no hands! Try to open the container with another part of your body instead? [yn] (n) You feel a wrenching sensation. You are conscious again. What do you want to drop? [$a-n or ?*] You drop a wooden box {500}. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: keen memory You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 77% Tool drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: missile weapons (turn 6) The following skill became untrainable if you tried to train it too early: spear (turn 30) The following skill became untrainable after a while: petkeeping (turn 51680) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 66245) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50493 Monster spawn increase reached its maximum at turn 144804 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1155281 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Great Katcher (freq bonus 36) The monster species that spawned more often: mind force patch (freq bonus 12) The monster species that spawned more often: pack jackal (freq bonus 3) The monster species that spawned more often: Dire Era (freq bonus 10) The monster species that spawned more often: clock mushroom (freq bonus 10) The monster species that spawned more often: loathing slim (freq bonus 12) The monster species that spawned more often: cool dirigent (freq bonus 36) The monster species that spawned more often: crowd orc (freq bonus 8) The monster species that spawned more often: traitor (freq bonus 4) The monster species that spawned more often: Aggravation (freq bonus 10) The monster species that spawned more often: wereshade (freq bonus 32) The monster species that spawned more often: scarlet mold (freq bonus 21) The monster species that spawned more often: three-headed snake (freq bonus 16) The monster species that spawned more often: professional draconian (freq bonus 10) The monster species that spawned more often: lisping augend tagalong (freq bonus 24) The monster species that spawned more often: inutile sharpened (freq bonus 21) The monster species that spawned more often: everchanging light (freq bonus 20) The monster species that spawned more often: young psychic dragon (freq bonus 20) The monster species that spawned more often: crimson warp patch (freq bonus 30) The monster species that spawned more often: tactical nuke (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 15) The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: stilton tortuosity capuchin fiddled The monster species that never randomly spawned: mini jabberwock The monster species that never randomly spawned: mild uncertainty The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: brute The monster species that never randomly spawned: miner The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: impalpable offending compactly pa The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 41) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 2) Next attribute increase check would have come at turn 667 Strength training was 2 Dexterity training was 10 Wisdom training was 0 Constitution training was 6 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You had 1247 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (ZARRO BOOGS) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (GON GET YA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (27 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Gangster...