bugsniper, lawful female angelic Paladin ----------------------- ......................| |.....................| |...................... ----------.------------ ##,, ,,,,## ------- ##,,# ##,,# |.....|#,##,,## ##,## ##|....{|,,##,## #,,# ###,-.....-,,,,,,,# -#--|--- ---------- #,,,-.-----,##-.-.- |......| |........|###,###%,,,, ,# |..(|####|......| |.........,,,,# ###### |.|.|#,,,......@| |<.......|##### |....,,##|.....P| |........| -----### |......| ---------- -------- [Bugsniper the Fighter of Law] St6 Dx7 Co10 In7 Wi11 Ch17 PalAngFemLaw Dlvl:1 $0 HP22(24) Pw22(22) AC-2 Exp1 T133 Latest messages You cannot diagonally move through a door! In what direction? [47896321><] Klunk! The pipes vibrate noisily. In what direction? [47896321><] Klunk! The pipes vibrate noisily. In what direction? [47896321><] Klunk! The pipes vibrate noisily. In what direction? [47896321><] Klunk! The pipes vibrate noisily. In what direction? [47896321><] Klunk! The pipes vibrate noisily. In what direction? [47896321><] A black ooze gushes up from the drain! You hit the black pudding. Your long sword corrodes! You claw the black pudding. You curse at the black pudding. Unknown command ' '. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 97% chance Amulet drop chance was reduced to 63% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 36) The following skill became untrainable if you tried to train it too early: missile weapons (turn 620) The following skill became untrainable after a while: petkeeping (turn 45589) The following skill couldn't be trained before a certain turn number is reached: searching (turn 48041) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129551 Monster spawn increase reached its maximum at turn 229072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 856562 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: lowercase minotaur (freq bonus 16) The monster species that spawned more often: umbra force fungus (freq bonus 18) The monster species that spawned more often: pink force patch (freq bonus 12) The monster species that spawned more often: spike mushroom (freq bonus 12) The monster species that spawned more often: volcano dragon (freq bonus 30) The monster species that spawned more often: primmer enjoin (freq bonus 10) The monster species that spawned more often: manoeuvreing civil (freq bonus 21) The monster species that spawned more often: zinc dragon bat (freq bonus 21) The monster species that spawned more often: peek hibachi (freq bonus 15) The monster species that spawned more often: silver hulk (freq bonus 24) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 8) The monster species that spawned more often: Raziel (freq bonus 36) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 20) The monster species that spawned more often: communicably despoilment (freq bonus 12) The monster species that spawned more often: ramming wall (freq bonus 12) The monster species that spawned more often: iron piercer (freq bonus 5) The monster species that spawned more often: enclave officer (freq bonus 12) The monster species that spawned more often: ore-spore lichen (freq bonus 14) The monster species that spawned more often: Amadeus (freq bonus 14) The monster species that spawned more often: rainbow mode dragon (freq bonus 21) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: untypically twangled The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: black draconian The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: watch keader The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: Kary, the Fiend of Fire The monster species that never randomly spawned: forest moogle The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: korsair The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 19) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 20) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 13) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 18) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 20) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 106) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 1) Next attribute increase check would have come at turn 337 Strength training was 5 Dexterity training was 8 Wisdom training was 1 Constitution training was 6 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1359 points of nutrition remaining You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - air current 1 elemental 0% 99% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (FORMAT C) scroll of mana (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of greater mana restoration (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Spellbooks spellbook of air current (printed) Rings ring of warning (black signet) Wands wand called heal (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (26 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin...