bugsniper, neutral male angelic Paladin ------ |..@.| |...d. |....| ------ [Bugsniper the Fighter of Law] St6 Dx13 Co9 In6 Wi9 Ch7 PalAngMalNeu Dlvl:1 $0 HP24(24) Pw21(21) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations bugsniper, welcome to SlashEMExtended! You are a neutral male angelic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an invisible uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of horrify (0:1) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 244 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 37% Implant drop chance was reduced to 98% Potion drop chance was reduced to 71% Armor drop chance was reduced to 66% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 32) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 522) The following skill became untrainable after a while: whip (turn 80983) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 22123) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39457 Monster spawn increase reached its maximum at turn 170948 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491280 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: weird mold (freq bonus 48) The monster species that spawned more often: wrinkled mushroom (freq bonus 36) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 78) The monster species that spawned more often: argued improvidence (freq bonus 12) The monster species that spawned more often: nezeramon fighter (freq bonus 8) The monster species that spawned more often: hunting horror (freq bonus 12) The monster species that spawned more often: disenchantment hound (freq bonus 12) The monster species that spawned more often: celestial turret (freq bonus 10) The monster species that spawned more often: Frieza (freq bonus 36) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 15) The monster species that spawned more often: wrinkled growth (freq bonus 7) The monster species that spawned more often: Paimon (freq bonus 18) The monster species that spawned more often: ingenuously loather (freq bonus 6) The monster species that spawned more often: werepiranha (freq bonus 6) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 7) The monster species that spawned more often: burning fern (freq bonus 14) The monster species that spawned more often: wimble purposeful (freq bonus 12) The monster species that spawned more often: emplaning brogan (freq bonus 24) The monster species that spawned more often: gloam spawner (freq bonus 56) The monster species that spawned more often: large chicken (freq bonus 40) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: uncommon lanolin brawniest disaffecting deoxidization The monster species that never randomly spawned: tiny rascalling The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: violent beauty The monster species that never randomly spawned: tunnel horror The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 44) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 40) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 18) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 19) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 20) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 18) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 16) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having stun resistance (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of mana (SHELL PROTECT KEY) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (ZESE PLASHCH) * scroll of extra healing (SWEETHEART BUNDLE) * scroll of greater mana restoration (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Spellbooks spellbook of horrify (disintegrating) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 attractive demimondaines (1 created) 0 group bugs (2 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. Since you quit, the score list will not be checked.