bugsniper, lawful female dolgsman Foxhound Agent ------ .....| |....| |..@.| |.@..| .P...| |....+ |....| ------ [Bugsniper the Recruit] St16 Dx9 Co16 In16 Wi10 Ch10 FoxDolFemLaw Dlvl:1 $0 HP21(21) Pw6(6) AC4 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a lawful female dolgsman Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 336 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 17% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 93% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable if you tried to train it too early: matter spells (turn 156) The following skill became untrainable after a while: paddle (turn 24683) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 98337) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12202 Monster spawn increase reached its maximum at turn 42054 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 996300 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: alligator king (freq bonus 9) The monster species that spawned more often: vampire orc (freq bonus 3) The monster species that spawned more often: canermine (freq bonus 9) The monster species that spawned more often: locust swarm (freq bonus 4) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 63) The monster species that spawned more often: giant mummy (freq bonus 9) The monster species that spawned more often: gnome zombie (freq bonus 6) The monster species that spawned more often: large flaming sphere (freq bonus 24) The monster species that spawned more often: uber pwnzor (freq bonus 24) The monster species that spawned more often: desert growth (freq bonus 3) The monster species that spawned more often: water naga hatchling (freq bonus 12) The monster species that spawned more often: rust monster (freq bonus 4) The monster species that spawned more often: istar (freq bonus 6) The monster species that spawned more often: disable overcapitalized (freq bonus 14) The monster species that spawned more often: Inge's combat boot (freq bonus 48) The monster species that spawned more often: highway sharpshooter (freq bonus 8) The monster species that spawned more often: white wolf (freq bonus 6) The monster species that spawned more often: wereearthelemental (freq bonus 32) The monster species that spawned more often: tiny lurker (freq bonus 6) The monster species that spawned more often: blast spore (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 8) The monster species that never randomly spawned: monoton The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: fast lichen The monster species that never randomly spawned: tree patch The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: obesely utilitarian The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 20) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 5) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 6) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You were telepathic You were clairvoyant (83886080) You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (235) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (beautiful heels) elven cloak (faded pall) leather gloves (boxing gloves) Scrolls scroll of healing (ABOR EFECTOR) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (MUQIN BENDAN XI WO DE JIBA) scroll of standard id (JARVIK 7) scroll of cure (SUS QUO SUM) * scroll of extra healing (MANANNANMACLIR) * scroll of greater mana restoration (JUGEMJUGEMGOGOUNO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Foxhound Agent... Since you quit, the score list will not be checked.