bugsniper, lawful male angelic Paladin ----- |...|### |...%,,#####------- --- -- |...|#,,,,,,|.....| . .| |...|######,|.<...|## -------- .-------- .| ---.- #,.......%# |+++|..-------.|..|(.(| .| #,,# ##-------,### |+++|..|.....|.|..|(.(| .| #,## #,,,----|@..||-|.._[.|.-|-|...|---.| #,# ###,....-|---..|.....|....--|--....| --%----- ##|..........|.....|.............| |...%..| |........{.-|-----.{...........| |.----.| |............).................| |.| |%| |...--|--.1.........-+--|---...| |.| |.| |...|.@.|-------.---| |.=.|...| |.----.|### |...|(@.| |$!.-.-..| |.$"|...- |.......,,# |...|(%(| |.%.|%|..|--|$?$|...| --------#,####### |...----- ------.----..-----...| #,,,,,,K## |............(.................| #######,,# -------------------------------- #### 1 1 [Bugsniper the Knightly Strider] St5 Dx13 Co14 In8 Wi9 Ch12 PalAngMalLaw Min:5 $375 HP107(107) Pw79(79) AC-7 Exp8 T1231 Latest messages You see here a wooden container {750}. Wait! That's a mini mimic! You hit the mini mimic. You claw the mini mimic. You kill the mini mimic! Unknown command ' '. (2x) You see here a mini mimic corpse {200}. You see here a candle {0}. You see here a mini mimic corpse {200}. You see here a wooden container {750}. You see here the eyecloser named Stable Stunt {0}. "For you, most gracious creature; only 24000 for this eyecloser named Stable Stunt." D - the eyecloser named Stable Stunt (unpaid, 24000 zorkmids) {0}. eyecloser named Stable Stunt - This is a tool. Color: brown. Material: elasthan. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. It can be applied to cause blindness. While you are wearing it, you will also be stealthy. Artifact specs: disintegration resistance when worn. What do you want to drop? [$a-mo-zA-GI-MO-RWXZ or ?*] You drop the eyecloser named Stable Stunt (unpaid, 24000 zorkmids) {0}. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 28% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 46% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 32% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: dagger (turn 116) The following skill became untrainable if you tried to train it too early: protection spells (turn 656) The following skill became untrainable after a while: protection spells (turn 36512) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 53089) Number of artifacts generated was 3 Number of fake artifacts generated was 6 Monster spawn increase started at turn 52832 Monster spawn increase reached its maximum at turn 104837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 806069 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: tasloi (freq bonus 4) The monster species that spawned more often: seeker pungent sequenced (freq bonus 8) The monster species that spawned more often: stone force patch (freq bonus 10) The monster species that spawned more often: anthrazite spore (freq bonus 60) The monster species that spawned more often: Urbaldi (freq bonus 12) The monster species that spawned more often: ureic subschedule (freq bonus 20) The monster species that spawned more often: white harpy (freq bonus 12) The monster species that spawned more often: quaakboep (freq bonus 24) The monster species that spawned more often: runoff spore (freq bonus 12) The monster species that spawned more often: giant mumak (freq bonus 24) The monster species that spawned more often: Julchen's lady boot (freq bonus 12) The monster species that spawned more often: blue monster (freq bonus 14) The monster species that spawned more often: jumping force babelfish (freq bonus 30) The monster species that spawned more often: large jackal (freq bonus 24) The monster species that spawned more often: mega cockroach (freq bonus 10) The monster species that spawned more often: ossium animatum (freq bonus 18) The monster species that spawned more often: roast pig (freq bonus 30) The monster species that spawned more often: incidentally shoeing (freq bonus 7) The monster species that spawned more often: ahimsa freezing (freq bonus 24) The monster species that spawned more often: uncorroborated battlefield (freq bonus 16) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: forgotten trapper The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: BOFH The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 24) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 4) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 21) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 17) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 32) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Next attribute increase check would have come at turn 3240 Strength training was 44 Dexterity training was 22 Wisdom training was 5 Constitution training was 9 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 2359 points of nutrition remaining You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 31% 88% b - stone to flesh 3 healing 24% 94% c - summon undead 5 attack 95% 96% d - cure hallucination 3 healing 24% 99% Techniques known in the end Name Level Status turn undead 8XR Prepared(0) healing hands 8X Prepared(0) shield bash 8X Prepared(0) spirituality check 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Armor helmet (wide metal helm) leather gloves (spiky gloves) low boots (walking shoes) gauntlets of dexterity (lead gloves) Scrolls scroll of healing (DESU SENPAI FAMY) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (ALIUS PRA) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (BREAKPOINT) * scroll of extra healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of greater mana restoration (THERAC 25) Spellbooks spellbook of sleep (pure) spellbook of stone to flesh (convicted) spellbook of summon undead (many-paged) spellbook of cure hallucination (light cyan) Potions potion of speed (violet) Rings ring of warning (teak) ring of searching (ether) Wands wand of summon undead (gossamer) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 16 times You never prayed to the gods You hit with a wielded weapon 87 times You killed 75 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Basic] (max Grand Master) (23 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (27 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (50 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (107 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin...